Torchlight II

Torchlight II

SpellVendor (v.3)
29 commenti
ExVault 2 gen 2023, ore 12:12 
It also adds some custom made luck potions and fish. Which is not stated in the mod's description.
Jaggid Edje  [autore] 23 gen 2017, ore 15:45 
@9HitCode, That's fine with me.
9HitCode 22 gen 2017, ore 20:05 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
Masked 3 nov 2015, ore 21:43 
Just can't see any spells after adding it to my game - still in act 1.
PhantumJak 12 set 2014, ore 22:09 
I've incorporated this mod within my merged mod pack! NO MERCY It's actually a little more than just a merged pack, take a look! ;D
BigHawngry 19 nov 2013, ore 16:11 
Hi, I used this amazing MOD you've created in one of my MOD packs
Loved it so much I just had to bundle it!
BiG Hawngry's MAD Workshop
D20 NERD 5e 12 set 2013, ore 13:04 
why cant i but them in act1 is that sapost to be a thing
Jaggid Edje  [autore] 26 lug 2013, ore 17:46 
@Gandalf Freeman, the mod worked fine without recompiling, so there was no real need to update it, but I did anyway.
As far as the spell cost goes, my goal with this mod was to make as few changes from the stock game as possible so I did not tweak anything related to the price or merchant rates. If you think the spells should cost more, feel free to make your own version of this mod which adjusts that. I will not be doing so.
Sir Yoshka 24 lug 2013, ore 8:19 
Please compile this mod for the lastest version of the game! Also spells are too cheap, they should cost al least 10000 gold each.
Bittersweet Charger 16 giu 2013, ore 6:02 
Says compiled for outdated game ver. Looks cool though.
penguin5layer 29 mag 2013, ore 22:50 
is this the mod with the critical strike spell ?
Jaggid Edje  [autore] 24 mag 2013, ore 18:50 
@Mamba, yes, I am fine with you, or anyone else, doing whatever you want with it.

It was all of 2 minutes of effort for me to make this mod and anyone could do the same thing without "copying" anything that I did. In other words, I don't feel a sense of ownership. Use it however you want.
mamba 24 mag 2013, ore 13:08 
Hi, I would like to integrate your mod into the mod-merge mod I am currently working on and building for personal use (and intend to later publish). Please let me know if you are ok with this. Thanks
Deitri 6 mag 2013, ore 7:27 
Hey, you ever thought about creating a mod that adds "most-wanted" Enchanters to the city? Like Attribute, Luck and Master Enchanters? Thanks.
Bandit 30 apr 2013, ore 8:25 
@campbrian There can be a multiplier set to the merchant itself but you cannot set the prices of items individually. (other than manually making them expensive) Instead of having these spells put into the blacksmith or merchant who have 1:1 prices, you can place them into the collector of fine things who uses a 2.5 price multiplier. This makes it much more expensive and also not available when you first hit the estherian enclave. You could also create a merge layout for the towns and insert a spell vendor who has its own price multiplier if you wanted to adjust the prices.
Guido Crust 28 apr 2013, ore 19:11 
I really love this mod, but might I suggest making the prices of the spells much, much higher? It is a little silly that you can get basically every spell you want for 10,000.
[STD]Random Lead 20 apr 2013, ore 2:00 
cool. just bad luck then lol.
Jaggid Edje  [autore] 20 apr 2013, ore 1:55 
@Random Lead, It randomizes them like all other merchant stock that has a level requirement, such as the armor and weapons the same vendors sell.
[STD]Random Lead 20 apr 2013, ore 1:37 
Does this add spells higher than level one? I could just be having bad luck but not sure. Character is level 23 atm but still seeing Dervish 1, etc.
Jaggid Edje  [autore] 19 apr 2013, ore 17:55 
@Blackalicious, lol, no problem buddy. ^.^

@Krucifix, It is "some sort of cheat" if you consider having to grind and scrounge and pray to get lucky drops in order to get the spells you want. I don't consider it a cheat though, I consider it a fix for the game's lame rarity of these dropping.
Blackalicious 19 apr 2013, ore 14:17 
Because I kept hitting the mod limit I created my own vendor mod that includes the potions you created: http://steamproxy.net/sharedfiles/filedetails/?id=140113879
I hope you're kewl with that and I can give you contributor credit, but we have to pretend we're best buddies according to steam.
Slim 18 apr 2013, ore 23:46 
Is this effectively some sort of cheat? Kind of getting some extra?
Olde' me drink 17 apr 2013, ore 17:13 
this is soooo usful thx :DDDDDD
sweetchelsi 17 apr 2013, ore 15:09 
Great mod! Makes it easy to get those helpful and hard to find tomes.
JasonFromSU 13 apr 2013, ore 16:35 
:3 mucho grassy ass :DD
Jaggid Edje  [autore] 13 apr 2013, ore 16:02 
@ShadowedDreamer, it doesn't matter to me either way. Do whatever works for you. :)
JasonFromSU 13 apr 2013, ore 8:27 
thanks :P i can add you into the contributors if you want? Means i would have to friend you xD for whatever weird reason steam has that as
Jaggid Edje  [autore] 13 apr 2013, ore 7:55 
@ShadowedDreamer, of course you can. I didn't create anything with this mod; just modified existing vendor stock, so I don't really consider it "mine". Feel free to include it in any compilation you want.
JasonFromSU 13 apr 2013, ore 7:49 
Could i use this mod in a compile im creating? the compile will be posted to the public