The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Protect NPCs From Vampire Attacks
20 σχόλια
🆂🅸🅻🅴🅽🅲🅴 29 Φεβ 2020, 22:57 
Не рабочий мод, неписи мрут как мухи.
Dragonteuthis 10 Μαρ 2015, 15:49 
Thanks for the reply! I haven't had a similar issue since, so I'm guessing it was either not a specific triggering attack, or simply the random whims of Skyrim. Thanks again! Best of luck with your internet connectivity.
Brave  [Δημιουργός] 9 Μαρ 2015, 17:32 
I apologize for the delayed response, I have been having Internet issues these past few months and haven't logged into Steam.
Solaf fits all the requirements I set for protection. I'm afraid I can't think of any reason why he wouldn't be.

You can always check if an npc is protected by opening the console with the tilde key (next to 1, above tab) clicking the npc and typing "isprotected" (without quotes), it will then say 1 for yes, or 0 for no. If an npc is protected, but still manages to die, im afraid theres nothing I can do.

Also, the mere presence of any hostile vampire does not trigger protection, only those specific random Vampire attacks can trigger protection. If a vampire thats unrelated to those random attacks just wanders into town, then theres no protection.

The only other possibility I can think of is that theres another type of random vampire attack that I have missed. If you ever have a vampire attack in town, and no one is protected, please let me know.
Dragonteuthis 19 Δεκ 2014, 10:01 
Just noticed that, during a Vampire attack in Falkreath, Solaf (who runs Gray Pine Goods) was taken down to one knee, then killed a second later by the same vampire. I was not using any attacks at all at that time (was waiting fro guards to die off to avoid getting a bounty). Not sure if Solaf is somehow missed by this mod, or if some other mod conflict is causing this. Otherwise great mod!
zanz_ 8 Ιαν 2014, 8:33 
Hmmmm...
:D
Brave  [Δημιουργός] 24 Δεκ 2013, 5:38 
There can only be one of a "unique" NPC at a time. If a "guard" or "wolf" was marked as unique then there would only be one "guard" or "wolf" in your whole game, (they could still respawn after dying, as long as they are still set to respawn).

Nearly every named NPC that doesn't respawn is marked as unique. Is not just a chosen few, everyone in a town should be unique, except for those generic guards, but they respawn anyways. I went though a very long list of NPCs making sure they were unique. There was only one NPC in Riften who wasn't, but that is fixed by the Unofficial Skyrim Patch.
Baron Von DickButt III 23 Δεκ 2013, 22:17 
What are "unique" NPCs? cause i need everyone in my towns and cities safe. not just a chosen few.
panzerburns 19 Δεκ 2013, 12:50 
Thanks for the clarification. Great mod.
Brave  [Δημιουργός] 19 Δεκ 2013, 0:25 
the "quests" are just the random encounters themselves, they don't appear in your journal but the Creation Kit still calls them quests. You don't have to do anything special to trigger protection, when the random encounter begins, so does the NPC protection.

I only listed the quests to check for compatibility with other mods. Changes to one quest from multiple mods do not stack. If another mod changes the listed quests, then it is incompatible with this mod.
panzerburns 18 Δεκ 2013, 13:20 
So I HAVE to do the quests in order to trigger protection?
Brave  [Δημιουργός] 15 Δεκ 2013, 0:58 
I finally checked today, and its 150 protected NPCs
tye_lr 28 Νοε 2013, 16:38 
ok
Brave  [Δημιουργός] 28 Νοε 2013, 14:58 
also, the affected NPCs are set when the "quest" starts. It is... possible, though highly unlikely, that an NPC that was far away could dash to the city, toward the vampire(s), and be killed... But my point is that the affected NPCs do not change during the encounter.
Brave  [Δημιουργός] 28 Νοε 2013, 14:42 
Its been awhile since I made this mod, but I believe I set it to cover 50 NPCs (Im afraid I can't double-check the number today). It will affect the first 50 eligible NPCs closest to you, covering a very large area. If I increased the number of protected NPCs from 50, it could very well cover all of Skyrim, but that seems unnecessary.
tye_lr 27 Νοε 2013, 17:43 
does it happen randomly to npc's anywhere or just when npc's are near you
Brave  [Δημιουργός] 8 Οκτ 2013, 5:07 
I already made one for dragon attacks.
If theres any problem with my mods please let me know.
Torbjorn TheGGViking 7 Οκτ 2013, 2:15 
can you make one for the random dragon attacks too? I dont want the towns becoming ghost towns cuz a simple merchant wants to go fisty cuffs with a dragon
Ronin_735 27 Μαρ 2013, 12:28 
ok thx. great mod btw
Brave  [Δημιουργός] 26 Μαρ 2013, 17:27 
Yes, they both are, and I can't imagine any mod would change that. If you open the console, click on one of them (or any NPC), and type isunique, it will tell you (1 means yes, 0 means no). You can also use isprotected and isessential.
Ronin_735 26 Μαρ 2013, 13:51 
isa belethor, or the chick at warmaidens unique?