Arma 3
Dual Arms - Two Primary Weapons
393 kommentarer
WOULINX 5 sep @ 1:43 
definitely need an update
RunForRest 29 aug @ 8:14 
Not all weapons from SOG are covered it seems
andreal_one 29 aug @ 6:42 
sdad
RunForRest 15 aug @ 8:51 
@Woulinx Works for me
WOULINX 14 aug @ 19:26 
is this working with better inventory?
RunForRest 8 aug @ 3:52 
Became quickly a new musthave in my default modlist. Thanks for this
:steamthumbsup:
Support for official Spearhead 1944 DLC would be awsome
&x 5 jul @ 13:59 
is it possible to add a second primary via script in the loadout? (using the default bi arsenal syntax)
solusun 24 apr @ 18:19 
HUNT-U 8 jan @ 18:30 
western sahara weapons going to be added? PLEASE
starch 1 nov, 2023 @ 18:06 
any plans for regular 3cb guns?
SpeedFeed&DC 29 okt, 2023 @ 11:01 
@alimirny did you figure that out. I have the same issue.
ALiMiRny 20 aug, 2023 @ 3:44 
Hi! I don't have a file on the new server ExileClient_gui_hud_event_onKeyUp.sqf to add entries. Server mo Exile
marxman28 25 jul, 2023 @ 23:39 
Can we get compatibility for Western Sahara weapons?
CJB 8 jul, 2023 @ 7:01 
Great mod and thank you. But in Exile, the ExileClient_gui_hud_event_onKeyUp.sqf conflicts with the same file in vector building. I can't seem to merge the two into one. Has anyone been able to do this?
Waxy 18 jun, 2023 @ 19:58 
Which Mod did you use for the Armory at the bottom of the tutorial?
Ash.pt 9 jun, 2023 @ 1:01 
Strangly, this mod caused the vehicles in the campaign safe zone to spontaneously explode?
Mr. Goodcat 24 apr, 2023 @ 9:51 
heyo any plans on adding western sahara weapons?
neochen' 23 apr, 2023 @ 19:50 
Isn't working.
Hirschi 7 apr, 2023 @ 4:49 
maybe add an option to hide the mousewheel menu button when a launcher is equiped? I dont really need to switch to the launcher, if I can just press 3
VietnamWarSummarized 31 mar, 2023 @ 8:01 
It does not work anymore
White._.Dawn 19 mar, 2023 @ 21:14 
is there a version of this mod that allows for you to carry to secondaries?
TRON 15 feb, 2023 @ 11:44 
Hey Update please ?
Snow/03-16 11 feb, 2023 @ 19:39 
Can you update this again for Sog prairie fire. alot of weapons seem to be unsupported
arnjhon 3 feb, 2023 @ 11:10 
kind of surprised to not see Tier1 Weapons or NIArms tbh...
Friendly Neighborhood Burglar 28 jan, 2023 @ 14:29 
MP7 from RHS isn't supported
Adam Lee Baker 6 jan, 2023 @ 9:42 
hey, can you add support for the Mk 12 Mod 0 mod by Nemo?
kryys84 15 nov, 2022 @ 18:55 
can you add KT mods weapons?
lichi 3 nov, 2022 @ 18:44 
the mod is really good and nice just one little thing that you could adjust and i would love the mod!

if i put my wepons on the back it wont show the attachments, can u fix this? PLS!! :steamthumbsup:
Skip 29 okt, 2022 @ 2:17 
I imagine it's impossible to support every weapon in this mod but last CDLC Weapons in VN and WS 1.1 would be really nice to use with.
Is there any chance to let someone else update the mod if owner has quit Arma ?
Ethereal 14 okt, 2022 @ 10:19 
Any chance of getting support for this weapon mod - or the mod pack it's included in? https://steamproxy.net/sharedfiles/filedetails/?id=1510335080&searchtext=sniper
RPX_LD 29 sep, 2022 @ 3:36 
KeineGnade 26 sep, 2022 @ 13:44 
Is it just me or is 3CB weapons not working? Been playing Antistasi with the 3CB weapons and it says they aren't supported with this mod
solusun 23 aug, 2022 @ 17:31 
the secondaries would end up on your back unfortunately :/
Tactictard 23 aug, 2022 @ 17:28 
Would it be possible to make this but instead of primaries, it's secondaries?
TG Anomaly 23 aug, 2022 @ 16:45 
A really cool mod but lags my server HARD
Blakenstein 21 aug, 2022 @ 5:55 
Fantastic mod, awesome work.
Just wanted to mention that a fair amount of the Prairie Fire weapons aren't supported, mostly those from the last update.
Alfred 8 aug, 2022 @ 21:43 
@Andrew_S90
I found something wrong with your mod. When you put a weapon on your back, the weight of the ammunition in the weapon will not be included in the total weight of the items you carry, as if those ammunition had disappeared.
solusun 5 jul, 2022 @ 18:24 
@anyone

Is it possible to use scripts to add a weapon into the launcher slot in a custom editor mission?

Thanks.
LadyVal 3 jul, 2022 @ 7:17 
Hello there.
We LOVE this mod. We are a very tiny community of 8 players and we were playing Arma3 Exile for years. We stopped in 2019 and now, we are making a server again.
I am "mirroring" the files, I am following the tutorials but I still cant make this work properly, every single time that a weapon is move to the secondory, at the reset, the weapon is change with a text and the secondary weapon is no longer usable or cant be move. And, Dual arms not usable.
I went through all the files several times and I cant find the error. I will be thankful for any advice. Thank you
Slobodan Milosandwich 1 jul, 2022 @ 4:47 
Hi, are there any plans to have this be compatible with the Tier One Weapons Mod?
Reticuli 18 jun, 2022 @ 16:50 
Causes my NV/TI goggles to toggle off and causes some other weird glitches. You have to be careful about saving a loadouts ammo and some other constraints.
Voodoo 13 jun, 2022 @ 7:52 
Is it possible to add compatibillity with Tier One https://steamproxy.net/sharedfiles/filedetails/?id=2268351256
Laughmech 12 jun, 2022 @ 12:02 
Excellent mod. I'd like to suggest adding compatibility with the 3CB Factions mod - it's mostly RHS so works already, but a few weapons in there don't work with Dual Arms https://steamproxy.net/sharedfiles/filedetails/?id=1673456286
Major Killer [MIB] 12 maj, 2022 @ 3:25 
does it work with the virtual arsenal?
legoman925 9 maj, 2022 @ 19:27 
Would this be possible to add to the compatability?
https://steamproxy.net/sharedfiles/filedetails/?id=1902310828
Fernandes 7 maj, 2022 @ 17:24 
Tier One Weapons support please.
Aplion 6 maj, 2022 @ 4:10 
Is it possible to also add compatibility for my weapons from HAFM mod ?
https://steamproxy.net/sharedfiles/filedetails/?id=862564410
Oriflamme 2 maj, 2022 @ 6:37 
Have you considered adding support for tier one weapons?