Tabletop Simulator

Tabletop Simulator

Rising Sun (Scripted)
21 kommentarer
emperor123 20. feb. 2022 kl. 10:59 
thank you very much for fast and complex answer!
I just thought something is broken. I have bought Tabletop Simulator today and downloaded several boards game and not all of them works properly. Now it is clear and sounds cool.
Thanks again!
lewster  [ophavsmand] 20. feb. 2022 kl. 10:40 
@emperor123 Those "colored transparent blocks" are called "hidden zones". They are used to hide what a player is doing within them so that each individual player can do their bids without anyone else seeing what they are doing. If you are in the orange seat you can only see within the orange block, if you are in the red seat you can only see within the red block, and so on and so forth. There is a button that raises and lowers the zones so that everyone can reveal their bids after they have finished them.
emperor123 20. feb. 2022 kl. 9:58 
excuse me, why did you put these colored transparent blocks, for every player? The huge ones I mean, where I can accidentally put something and it is vanished there, not possible to take it back, so useless ...
Paak 23. juni 2020 kl. 6:21 
This fixed it! Thank you for the help and great mod.
lewster  [ophavsmand] 17. juni 2020 kl. 14:13 
@Paak
Been awhile since I used TTS so I had to double check but yeah that should have been your issue. The button just moves the zones up and down, but it always moves them down on the first click after loading the game. So let's say you rewind the game with the zones down, now when you click the button it will move them down again (since the game state has reloaded), even further under the table.
An even easier solution than using the gizmo tool, now that I'm remembering all this, is just to ensure that the zones are always up before rewinding the game state.
lewster  [ophavsmand] 17. juni 2020 kl. 13:30 
@Paak
Did you rewind the game state at any point during play? If so then the hidden zones may have gotten misplaced after the rewind.
If this is what went wrong there is actually a quick fix without restarting the game from an autosave. After you rewind just have the host or someone with access to the gizmo tool move the hidden zones back to their original position so that the button doesn't move them further away from the point they should be at.
Paak 16. juni 2020 kl. 19:34 
Don't know what I did wrong but somehow once we got to the first war phase the raise/lower zones function quit working? Really was a bummer for our game, but I would love to learn what we did so we can try again.
lewster  [ophavsmand] 26. mar. 2020 kl. 10:26 
@StringsOnFire
I have no idea what my last changes were in Dec 2018 as that was over 2 years ago. Kagekaze's mod does have a cool design but I personally find it a bit too much from an aesthetic standpoint and prefer things much simpler. This mod's design is built around that point of simplicity and cleanliness and I have no plans to change it from that.
StringsOnFire 26. mar. 2020 kl. 5:21 
This looks really good. What changes were made in December 2018? All of the changelogs are empty.

Love the look and feel of Kagekaze's mod, your scripts and changes sounds great, and it looks like Leone Abbacchi's mod combines the best of both, but that hasn't been updated since April 2018.

Otherwise, any plans to incorporate the room/table design from Kagekaze's mod?
lewster  [ophavsmand] 22. maj 2018 kl. 7:16 
Yeah you do, like I said they are just there if you want to use them, might help as a reference.
iakona 21. maj 2018 kl. 17:53 
do you have to set the counters manually, just played the game and never noticed anything happening there
lewster  [ophavsmand] 21. maj 2018 kl. 13:30 
The mandate counters are just something added so that you can track who's doing which mandate when, this also helps with determining who starts the next season. Honestly the button is there to make it more efficient as it sets them back but it is probably just quicker to go through and change all the counters without having to reset the states. That's if you even want to use them, if not just don't worry about it
iakona 21. maj 2018 kl. 12:27 
im a little confused on what the reset mandate tracking button does
lewster  [ophavsmand] 6. apr. 2018 kl. 20:11 
Latest update adds a scripted setup to the War Province Tokens, thank you Damage!
lewster  [ophavsmand] 4. apr. 2018 kl. 5:24 
Thanks Phenomen, Damage has been working on some of the ongoing scripting for this mod so maybe he will be able to use and/or implement some of the assets you mentioned.
Phen 4. apr. 2018 kl. 4:26 
Hi Lewster. I'm working on Russian translation mod for Rising Sun (based on Kagekaze table) and implemented some scripting:
-Automatic war province tokens layout based on number of players.
-Pass mandates to the next player.
-Auto-shuffle of decks and tokens on the game load.
-Auto-shuffle of mandates when player put mandates back in the container.

You may use any script from my mod to add it to your table if you want.
lewster  [ophavsmand] 31. mar. 2018 kl. 23:46 
Now thanks to Damage the war "coasters" are scripted! Once the zones go down they will switch back to the neutral (not ready to reveal) state. This is extremely helpful as now they are actually another useful part of the mod!
lewster  [ophavsmand] 28. mar. 2018 kl. 11:21 
With the most recent update I've added in stated objects near every clan's seat. Clicking 1 and 2 on these objects will change the state to either 'not ready for war' or 'ready for war'. The plan is to have these speed up the war bidding process so you don't need to go around asking everyone in the battle if they are ready to reveal. If they don't really help move the bidding procss along or if I should change them in any way to increase efficiency let me know.
Mosfet  [ophavsmand] 23. mar. 2018 kl. 19:57 
awesome mod, the hidden zones were a nice touch.
DScalibur 17. mar. 2018 kl. 15:50 
Thanks.
lewster  [ophavsmand] 16. mar. 2018 kl. 4:35 
Added a small update, the hidden zones now accommodate your coins so that other players can't see how much you have bid when battling. They also keep your mouse/pointer position hidden while in the zone. War province number tokens are on the board now as well.