Stellaris

Stellaris

More Civics in Ethics and Civics Rebuild
329 kommentarer
IHateTheIRS 12 maj, 2023 @ 14:04 
version compatibility wth do you mean, look at the update date you neanderthal.
Admiral Zander 10 mar, 2023 @ 22:15 
crashes game on load
DanteHiroki 5 mar, 2023 @ 19:19 
darn this one was great too
М'аiq thе Lаzу 23 aug, 2021 @ 8:23 
Ffs, why noone posts version compatibility in their mod's description. :shelterbird:
El Cheapo 12 mar, 2020 @ 7:52 
Another dead mod
Årtifexian 7 okt, 2019 @ 15:00 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://steamproxy.net/sharedfiles/filedetails/?id=1526656277
Doctor Proteus 18 feb, 2019 @ 6:30 
Does anyone know if there is a mod that just adds the Civics? I am using Cultural Overhaul 2.2 but it lacks the extra civics.
Mr. Robicheaux 26 jan, 2019 @ 1:42 
Updated for 2.2.3. This Update can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=1635554161
河口猎馍人 29 dec, 2018 @ 4:52 
UPDATE
Leng ☯ 13 dec, 2018 @ 12:24 
@BobGrey learn modding and do it yourself:steamfacepalm:
Live Enki Reaction 12 dec, 2018 @ 17:43 
Because every update forces major content updates, and most people dont have the patience for that
BobGrey 12 dec, 2018 @ 17:05 
Is it just me, or is it just impossible for someone to manage to keep this mod going for more than 2 updates? I have had a small chance to use this mod before my PC broke down. Now that I am back, and the game has updated, this mod has once again died! Can someone out there PLEASE keep this thing up to date for a decent bit? I really enjoyed what little I was able to use this mod...
Live Enki Reaction 12 dec, 2018 @ 14:53 
He only said something 3 days ago, so im guessing he still has like 3 months. Everything is different, so he has to recode a lot of stuff.
Patrick Basedman 12 dec, 2018 @ 11:15 
Does anyone know when Lord Poncho will have this mod updated? I can wait though so no rush
Live Enki Reaction 12 dec, 2018 @ 9:38 
I believe he was talking to Lord Poncho, since he asked everyone to tell him whats broken so he can re-release a 2.2 version
FreyrDS 10 dec, 2018 @ 12:49 
Brownm526..... Please read the description...
CasualStretchJo2 10 dec, 2018 @ 8:31 
I think you probably already know this but the megacorp government type doesn't show up.
Lord_Poncho57 9 dec, 2018 @ 13:35 
Hello everyone, I'm trying to update this mod for 2.2. If possible, please let me know what's currently broken so I can attempt to fix it.
𒀭 Enki 𒀭 9 dec, 2018 @ 11:48 
We need a hero
InquisitorXarius 5 dec, 2018 @ 16:35 
My Gestalt isn't working when it was already selected the ethics points says negative 97 points.
Harkmagic 4 dec, 2018 @ 19:22 
So who is going to update this mod for 2.2? As far as I'm concerned this is by far the most important mod in existance for Stellaris.
123nick 4 dec, 2018 @ 6:20 
When I try this mod, I don't see all the new ethics as in the screenshot, only authoritarian liberty
is mud wet dirt 2 dec, 2018 @ 20:40 
Hi!
I chose the master engineers civic which says it grants access to a planetary edict which expands planet size. However it does not show up! Any idea why?

Thanks for the great mod btw!
Kennywnorth 29 nov, 2018 @ 18:23 
typical_name yes i have plenty on but the ones im using have never conflicted with it before. that is what makes it so weird
Typical_Name 29 nov, 2018 @ 16:14 
@Kennywnorth Do you have any other mods installed? Sounds like a symptom of a conflict with another mod.
NewAgeKid52  [skapare] 29 nov, 2018 @ 13:58 
Hi everyone. This mod will remain up for everyone who decides to stay with 2.1 Niven. I will unfortunately not be updating this to 2.2 Le Guin since I will be going on to other things. With that said, I appreciate everyone's support and am thankful for everyone who subscribed to my mod! My mod added a lot of flavour to Petruxa's mod, so if Petruxa you are there, or any other person wishes to take my mod and update it for 2.2 Le Guin please feel free to do so. I had a lot of civic ideas I added to this mod and tried to balance it all out as best as possible. Hopefully you will have fun continuing this mod in 2.2 Le Guin and beyond. Thanks everyone.
Kennywnorth 28 nov, 2018 @ 23:56 
the civics from this mod arent showing up in the empire builder
zgp1001 28 nov, 2018 @ 15:35 
Gestalt still allows for 2 other ethics to be picked, is that intended?
onymusBIS 26 nov, 2018 @ 22:37 
Hey, something very minor, but could the Cyber Democracy trait rename the government? It's just saying Direct Democracy when I pick it.
Typical_Name 24 nov, 2018 @ 1:02 
@Maximillionysis You just need the tradition, not governing ethics. I never play Pacifist and I take it all the time just for the boreholes and other resource bonuses :).
Maximillionysis 24 nov, 2018 @ 0:55 
@Typical_Name Alright, new question. Can I change my governing Ethics off of Pacifist and still keep the ability to build that? Or will I be locked out completely?
Typical_Name 23 nov, 2018 @ 16:34 
@Maximillionysis You also got the relevant Tradition from Prosperity, right? Also, you can only build it on tiles that have a base of at least +2 energy.

@hellatze That already exists and it's mentioned in the mod description.
-=PR=- alliecat☭Ⓐ 23 nov, 2018 @ 6:42 
What are the new ethics?
Maximillionysis 23 nov, 2018 @ 2:18 
I have a question. Is there a bug with the Thermal Borehole? I have been looking high and low for information about it, and I can't find anything. I have the research completed to unlock it, but no where can I build it... Any information about this would be much appreciated.
Mr Blue 4 nov, 2018 @ 23:15 
can we get this mod without tradition changes ?
Reggin217 1 nov, 2018 @ 8:45 
Any Ideas how to make Oceana frome the book 1984
Typical_Name 29 okt, 2018 @ 22:08 
Is it intentional that, if I take Evolutionary Architects, it makes it so that species modification is entirely free and instant? (-50% from the civic, -25% from engineered evolution ascension perk, -25% from evolutionary mastery ascension perk, for a total of -100%)
Kennywnorth 19 okt, 2018 @ 18:34 
where is the distributism civic?
darkknight99 17 okt, 2018 @ 16:58 
its not suprising that you'd stop working on the mod now considering the next update will probably break a lot of it. But it was good while it lasted.
Brapp Zannigan 11 okt, 2018 @ 1:06 
Hello once again, have a good day and thank you a great deal for the work you have done! I hope to see more of everything you do and fully support your activity and if I were rich I would definitely support your work which doubtlessly deserves it! As for now, take my huge respect for you dude!
Kennywnorth 5 okt, 2018 @ 17:39 
could you make a 6 civics point version ( i use the 6 civics points mod but of course this overwrites that,) also a 3 ethics points version
NewAgeKid52  [skapare] 30 sep, 2018 @ 17:48 
@Wallace {Lord of Owls}
Your welecome. I am glad I could help :)
Wallace {Lord of Owls} 30 sep, 2018 @ 17:04 
It's working properly; thank you for your help!
Wallace {Lord of Owls} 30 sep, 2018 @ 16:57 
Okay yeah it's working; I accidentally forgot to enable slavery in policies before for the test where I said your fix didn't work. I'm going to check the no traditions version of the mod with the compatibility patch for planetary diversity; those were the mods that I was using so I'll make sure the problem is fixed there as well.
NewAgeKid52  [skapare] 30 sep, 2018 @ 14:52 
@Wallace {Lord of Owls}
Ok I tried to fix it some more on species_rights.txt. Does it work now?
Wallace {Lord of Owls} 30 sep, 2018 @ 10:31 
@NewAgeKid52 I tested it and it seems like now it doesn't allow any kind of slavery; it says that I require the authoritarian ethic to use slavery whenever I have Timocracy and try to do a slave or caste system citizenship level
NewAgeKid52  [skapare] 30 sep, 2018 @ 7:36 
@Wallace {Lord of Owls}
I tried to fix that in my latest update just now. Can you check if residency caste system works now?
Wallace {Lord of Owls} 29 sep, 2018 @ 21:01 
Hey your mod adds the Timocracy civic right? It allows empires that don't normally have slavery to use slavery. I have noticed what I believe what may be an oversight on the civic: it doesn't allow for residential caste system. I ended up in a situation where I can give the aliens I conquered residency, caste system, but not residential caste system for some reason.
NewAgeKid52  [skapare] 29 sep, 2018 @ 6:27 
@Dansel
I appreciate that you like my work :). You can return the leader level icons to vanilla if you go to the mod directory and go under gfx/interface/icons/leader_skill.dds and delete that file. It should work, but I haven't tried it.
Dansel 29 sep, 2018 @ 2:44 
Hi,
Is it intended for the mod to override the new Leader level icons? When I use this mod I get the old star indication of levels. I much prefer the newer icons as seen here: https://forumcontent.paradoxplaza.com/public/346756/2018_04_19_2.png

Thanks for sharing your work, it's great!