Stellaris
Military Station Fortifier 2
Komentarzy: 42
TheFarReach 26 grudnia 2018 o 18:07 
Works with 2.2?
Akkadian 17 czerwca 2018 o 6:37 
Does your mod run a script every month?
ScepraX  [autor] 31 maja 2018 o 23:49 
@TechSY730: Thank you for pointing this out. I'm aware, thanks to you, and this mod has been modified accordingly.
TechSY730 31 maja 2018 o 17:27 
I know you updated the mod to 2.1, but I just want to be sure that you knew there was a breaking scripting change in 2.1 the developers didn't do a good job letting modders about.
https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-1-0-documentation-if-else_if-else.1100202/#post-24279870

Your scripts may be doing the wrong thing silently if you need to update them and don't.
ScepraX  [autor] 31 maja 2018 o 13:51 
Updated to Stellaris v2.1
kevinhann 27 maja 2018 o 9:57 
Does this work with 2.1 or it will take an update?
ScepraX  [autor] 1 maja 2018 o 1:06 
@Baleur: The bonuses are applied to the military stations / defense platforms, and not to the starbase itself. As all military stations are destroyed when capturing a starbase all bonuses will be lost.

+200% is correct: a station will have three times its initial health, armor, shields, damage and fire rate when the last modifier is applied.
Baleur 30 kwietnia 2018 o 22:39 
Just a question, these fortification buffs WILL be removed on total outpost/starbase occupation (was gonna write destruction, but since they cant be destroyed.. lol), right?
Because if for example we're fighting a tough war and manage to take out a hugely defended outpost, it should at least lose its fortification bonus.

Either to make the defender worry again, or to make the victor not get the full 100 year bonus (since he basically wrecked it to conquer it). Thanks.
Love the idea of this mod, but losses need to hurt, rather than be flip-floppy non issues like in vanilla where you dont even lose anything (basically).
Baleur 30 kwietnia 2018 o 22:11 
I am so tempted by this mod, but also a bit afraid :D
I really like the common sense it makes, that your homebase station for example would be more "dug in" than an outpost. But then again.. hmm.
You state that each Tier upgrade adds 10% upgrade, but you state that the maximum at Tier 10 is +200%. Don't you mean 200%?

Because if it was PLUS 200%, then if hullpoints was at 100 base, it'd be at 300 Tier 10.
(Additive 200 percent). But if it is +10% every Tier, naturally that is +100% at Tier 10.
Thus 200 hullpoints at Tier 10.
Which is it, +200% (300% of base) at Tier 10 or 200% (of base) at Tier 10?
The plus makes all the difference :)
ScepraX  [autor] 27 kwietnia 2018 o 6:17 
@Exende: Because it's based on time passed when you activate the mod during an existing savegame the military stations will not be upgraded to the level they would be at if activated from the start of a game. The upgrades will be applied, but only 10 years after the mod was activated.
Exende 27 kwietnia 2018 o 6:09 
When you say not retroactively applied, does this mean that the old stations won't upgrade at all or would the stations all start at level 1?
ScepraX  [autor] 21 kwietnia 2018 o 12:23 
@Zwerchfell: Why would this mod need an update? I'm really confused.
Zwerchfell 21 kwietnia 2018 o 7:52 
update plz
GameMaster 14 kwietnia 2018 o 17:52 
I'm getting a problem with this mod. Whenever I try to modify the Fortress type stations, I get a Crash to Desktop. :\
Lady Lucina 31 marca 2018 o 12:28 
When I found out that defense platforms don't gain experience and level up like ships, I was pretty disappointed. This mod doesn't do exactly the same, but ... almost ;)
dizzy 12 marca 2018 o 16:14 
This is a brilliant game mechanic for subtle balance and tech creep. I love it! Thank you! +1
ScepraX  [autor] 12 marca 2018 o 9:53 
@nicebagdad: Marauders, pirates, fallen empires, awakened fallen empires and crisis countries will not receive the fortification modifiers.
nicebagdad 12 marca 2018 o 6:51 
What exactly do you mean with a "regular country"? what countries will not have this effect?
Kingdark 8 marca 2018 o 6:12 
Perfect, thank you! I haven't been able to look into the files myself yet so :) thanks though!
ScepraX  [autor] 8 marca 2018 o 5:59 
@Kingdark: There's only one variable in the event script, which is exactly the one you want. It's in military_station_fortifier_events.txt where you could change the @days_between_upgrades to specificy how many days there should be between upgrades.
Kingdark 8 marca 2018 o 5:46 
I don't think I agree with the building time lasting ten years. Which value would I need to change to halve it? I think giving it a five year build time is reasonable. Or maybe six so you'll be over he halve.
ScepraX  [autor] 5 marca 2018 o 9:25 
@Liquidjaaaaaah: It will work on their Sensor Station, Drydock, Headquarters and Extra Large Defense Station as well as any military stations they might add in the future. It will work will all military stations the default countries have.
henk 5 marca 2018 o 8:43 
Does this also effect NSC Defensive Platforms(I know they also reintroduce the larger ones)
ScepraX  [autor] 4 marca 2018 o 12:03 
@sana[PP]: That's exactly right.
sana[PP] 4 marca 2018 o 11:22 
military stations its a defensive platforms, not the spaceports ? And if they die, new stations will lose accumulated bonus?
ScepraX  [autor] 4 marca 2018 o 11:12 
@sana[PP]:The automatic upgrade should only work on the military stations of the default countries. If this test command feels too much like cheating I can change is so it'll only work for military stations. ;)
sana[PP] 4 marca 2018 o 10:38 
automatic upgrade does not work, but the console command works
ScepraX  [autor] 4 marca 2018 o 5:04 
@Caellach: I've got to admit I may have been a bit lax when it came to the restrictions that the test event has. It will actually apply the modifiers to most objects in the galaxy, including ships, starbases and enclave stations. But only when done manually.
Caellach 3 marca 2018 o 16:17 
you say it doesnt upgrade the enclave stations.. yet when i uses that event stuff on the enclave station it works..
ScepraX  [autor] 3 marca 2018 o 10:57 
@tsaieric2000: Absolutely not. Thank you for bringing to my attention that I have not included this in my description.
crymson 3 marca 2018 o 9:44 
You have my eternal gratitude!
tsaieric2000 3 marca 2018 o 9:34 
Does this modify any vanilla files?
ScepraX  [autor] 3 marca 2018 o 5:07 
@Caellach: This mod does not upgrade the Enclave stations.
ScepraX  [autor] 3 marca 2018 o 4:58 
Created Starbase Defenses Extended which contains updated versions of the military stations. Going to remove the stations from this mod.
ScepraX  [autor] 3 marca 2018 o 3:50 
I'll seperate the features into two different mods.
Caellach 2 marca 2018 o 23:48 
I would still use this mod just to upgrade the enclaves defenses.
crymson 2 marca 2018 o 19:18 
I've long used the earlier version of this but with the adding of stations as well this is going to conflict with NSC 2 so I and others will no longer be able to use this.
Dragon of Desire 2 marca 2018 o 16:27 
Could we get a version without the incremental power increase?
Mikado 2 marca 2018 o 15:39 
Thanks @ScepraX
Doc 2 marca 2018 o 15:18 
Yup, still the cleanest method for making defence worthwhile.
ScepraX  [autor] 2 marca 2018 o 15:14 
Ah... the mystery of Paradox.
Rohzdear 2 marca 2018 o 14:57 
I did not understant why Devs didn't made this a regualr feature in 2.0

Thanks for the mod.