Stellaris

Stellaris

[Deprecated] The Zenith of Fallen Empires 2.0
2 261 kommentarer
Kolyn  [skapare] 15 nov, 2023 @ 20:48 
So cool of you to be keeping old saves of this mod from 2019!
Anime Jesus 23 okt, 2023 @ 4:08 
This guy removed the old version completely instead of keeping it up for the players who uses them in the old save with unfinished game. I pity you.
MEXAHNK 4 jul, 2021 @ 4:53 
Mod works on 3.0.3?
Kolyn  [skapare] 19 apr, 2020 @ 5:13 
You're obviously playing ZoFE 2.0 with Stellaris 2.6

I have already written in HUGE LETTERS at the top of the mod, which tells you NOT to run this with Stellaris 2.6, and that there is ZoFE 3.0 for Stellaris 2.6, which I also linked at the top of the mod?
jp_rex13 16 apr, 2020 @ 21:22 
Thanks
Kolyn  [skapare] 16 apr, 2020 @ 20:24 
Yes
jp_rex13 16 apr, 2020 @ 9:50 
I'd like to ask which file do i need to modify to change the fallback gfx? I'm kinda cofused I'd like to set it to humanoid i do know that the base game is set to mammalian. But your file is set to fallback fallen_materialist. Is that the part i need to change so the fallback shipset will be different or do i change and modify the part of the base game?
Kolyn  [skapare] 4 apr, 2020 @ 1:52 
You would need to create your own mod for that :D
Dat The Boss 4 apr, 2020 @ 0:32 
What mod do I need to keep original shipset and have fallen ship at the same time?
Kolyn  [skapare] 2 apr, 2020 @ 3:52 
The Zenith of Fallen Empires 3.0 is now live:

https://steamproxy.net/sharedfiles/filedetails/?id=2044599287
Komandante 1 apr, 2020 @ 1:24 
When you will release ZoFE 3.0? I think this will be best steam mod in history. Like Cultural Overhaul, please make compability with it:IMDRAGON:
andreasbucher 29 mar, 2020 @ 15:17 
This is one of the best mods ever! Thanks for all your work. Looking foward to the update for 2.6 :-)
watto 28 mar, 2020 @ 17:03 
i really want to play with this mod
Avenger12 27 mar, 2020 @ 14:31 
beta testing sounds like fun. never done it before, so i wouldn't know what to look for unless it has a big ERROR message on it. i also have RL stuff to worry about, so playing a full 200 years plus in one sitting is a no-go :/
KingHurin 27 mar, 2020 @ 13:58 
I would love to beta test this for you as well! I have nothing but free time because of the virus..
ekoparker 27 mar, 2020 @ 12:32 
I would love to beta test!!!
Kolyn  [skapare] 27 mar, 2020 @ 2:00 
As I have mentioned in the forums before, the mod you see above is 2.5 compatible but will remain 2.5 compatible. ZoFE 3.0 is in beta and that will be for 2.6 and beyond.
thelazygun2001 27 mar, 2020 @ 0:49 
I was getting the ships with no gun slots on NSC2 mod as well. Looks like the issue is hitting several mods unless you have that installed as well.
Omni 26 mar, 2020 @ 13:17 
it's not compatible with 2.6 yet and the way ships code work changed with 2.6 compated to previous versions.
light and delight 26 mar, 2020 @ 12:57 
i dont know it's bug(because of version of mod and game) or i don't do smth in instruction - have ascended my empire, get tech for re-design and now i have ships without weapons slots. Checked with new game without mods - the same:steamsad:
Omni 26 mar, 2020 @ 8:10 
Interested in beta-testing for you Kolyn, also got plenty of time in the coming weeks to playtest the mod due to the whole Corona thing. Plus I know how to read and understand Paradox's scripting language, so I'd be capable of looking through your code and identify the issue when I find bugs.
wtlnd 26 mar, 2020 @ 6:53 
Would love to beta-test this for you. I have plenty of time during the virus-lockdown :)
Kolyn  [skapare] 26 mar, 2020 @ 4:26 
Random Announcement:

I am looking for 10 beta testers for ZoFE 3.0. PM me if interested. Beta tests will start on Saturday up until release.
[HARK] Mr. Viking 26 mar, 2020 @ 0:09 
That screenshot looks really cool :)
MoonlitShade 25 mar, 2020 @ 21:53 
So.... Does this work with 2.6+?
Kolyn  [skapare] 25 mar, 2020 @ 17:56 
Obligatory screenshot with no prior context or explanation:

https://steamproxy.net/sharedfiles/filedetails/?id=2035493477
Kolyn  [skapare] 25 mar, 2020 @ 15:42 
@Heinz Guderian Unfortunately I do not base design decisions on requiring other mods. But it doesn't sound like what you're saying cannot be done via a compatibility patch?
Zhukov 25 mar, 2020 @ 12:01 
Are you planning on making it fully compatible with ACOT? I.e. finally being able to get ACOTs ship blueprints (via war in hell or because the player ascended) after becoming an Ascended Empire?
Alzara 25 mar, 2020 @ 10:24 
Sooooooooooooooooooooooooo excited
Tigertycoon 25 mar, 2020 @ 8:05 
ill take waiting a little bit for a future list thats not just "Coming Soon" for years.
Ezekiale 24 mar, 2020 @ 9:46 
ill take a coming soon for the feature list.
light and delight 24 mar, 2020 @ 3:55 
much waiting for great update. You do a great work!
Hua Zhang 24 mar, 2020 @ 2:46 
This module is great!thanks to the efforts of the authorヾ(❀╹◡╹)ノ~
Kolyn  [skapare] 24 mar, 2020 @ 2:30 
Unless... you guys don't mind a Full List of Features with 'Coming Soon (tm)' written on them and just get to play the build faster? lol
Kolyn  [skapare] 24 mar, 2020 @ 2:24 
I know information has been scarce, but I have been working on this every day since the release date of Federations was announced in mid March. I have a playable build which is still being tested, still to fix some issues and lastly take screenshots and write up the list of features etc. In short, still a ton of work.
samsockeater 22 mar, 2020 @ 22:44 
how goes the big updatening?
Ragadad 21 mar, 2020 @ 4:20 
https://steamproxy.net/sharedfiles/filedetails/?id=1458292801&searchtext=Causus+Belli

Changes a lot of the vanilla casus belli requirements, but it hasn't been updated for a while
Oblivious 19 mar, 2020 @ 23:56 
https://steamproxy.net/sharedfiles/filedetails/?id=2026981702&searchtext=wargoals

In the changelog it has this under it:Major Bugfixes (United Federation Members can now leave, Federation starting Laws fixed, you have now a wargoal against all other default empires at Federation Level 5)
Kolyn  [skapare] 19 mar, 2020 @ 23:44 
Does anyone here use or know of any mods that changes vanilla wargoals and casus belli in any meaningful way? Being able to overwrite the vanilla files without needing to concern myself with compatibility would cut down development time drastically.
Ragadad 19 mar, 2020 @ 16:39 
Just wanna say that you are without doubt my favourite modder here. I really appreciate all the work you do and i hope you stay safe and healthy <3
Trivial. 19 mar, 2020 @ 0:08 
When to update?Can't wait for it.
Kolyn  [skapare] 18 mar, 2020 @ 23:20 
@Alzara April

@WilksCheckov This version is not supposed to be used with 2.6, which features significant code changes.
Wilks Checkov 18 mar, 2020 @ 11:31 
Just noticed you can not equip any weapons on the delta hulls, or any equipment on the jugger. It will not let you choose a option... Other than that everything else seems to work just fine...
Alzara 18 mar, 2020 @ 10:51 
No rush, but when should we expect an update to 2.6?
Kolyn  [skapare] 17 mar, 2020 @ 22:54 
@Sjru Yes.
Sjru 🐲 17 mar, 2020 @ 20:51 
Are you planning to update to 2.6?
Kolyn  [skapare] 14 mar, 2020 @ 20:08 
@Director Rein. Sounds like another mod overridden my override to allow Ascended Empires to open borders. You should find the conflicting mod.
DirectorRein 13 mar, 2020 @ 13:02 
Despite using this mod since Dec of 2018, I think I found a "new" bug. When I ascended, I lost access to the gateways I built previously. It tells me my own empire has denied me access. And building new gateways gets the same message. Anyone know a way to fix this?
白袍 8 mar, 2020 @ 21:15 
yeahhhhhhhhhhhhh
Spider 8 mar, 2020 @ 10:38 
Yes, it works just fine with 2.5. :)