Total War: WARHAMMER II

Total War: WARHAMMER II

Modding Tools: Campaign Autorun
88 Comments
Kerrberos 23 Apr, 2024 @ 1:21pm 
same for wanting for WH3. Don't want to DL WH2 just to DL this mod then try to reverse engineer it :(
Seth 30 Aug, 2022 @ 12:56am 
here hoping we will see this mod in wharhammer 3
Cebi 16 Oct, 2021 @ 6:05pm 
Seems that modded games has issues with this. No matter what option selected, it will shoot past that goal and continue auto-running the ai without end.
CrankyPants115 22 Aug, 2021 @ 4:27pm 
@Lampros

I encountered the same issue and mine was due to another mod. Diplomatic Options - Vassal, Liberate & Confederate causes other factions to harass me for money while running this mod.
Lampros 9 Aug, 2021 @ 2:19pm 
Various Norsca tribes constantly asks for cash in later turns. So I can't just turn this on for an hour or so and come back later. Instead, I have to micro-manage the diplomacy offer every turn or every other turn. Any solution?
JeffreyFo 17 Jul, 2021 @ 6:08pm 
Is there a version of this not based around Archaon? I never bought the Warriors of Chaos DLC since they never reworked it to be decent...
Robert Harrington 3 Jun, 2021 @ 4:29am 
Some of the convenience features, such being able to see AI army compositions and unlimited movement range for Archaon don't seem to be working.
Stephen 23 Mar, 2021 @ 9:28am 
Just a quickie regarding vision of AI army compositions. I'm currently testing my mod using this mod, but I don't have any vision of AI army compositions.
Vendrium 14 Feb, 2021 @ 3:11pm 
How difficult would it be to blend this mod together with the Spectator 2 mod?

As in:

- Make this campaign autorun possible with any race
- Remove teleportation to the corner of the map
- Basically have the AI take over the campaign gameplay while AI Spectator takes over the battles whenever battles aren't auto-resolved?

Marco_Mozzarelli 9 Feb, 2021 @ 5:58am 
Edit: It runs on vanilla without mods

It is a genius idea of a mod. This should be a default option in every total war.

Nevertheless, I'm afraid it is not working right now in heavily modded game (I have collection I wanted to check for race/nation balance - who gets big often and who gets stomped early). The intended pop-up window to skip turns does not appear. I will test it further.

Again, this is just gold for people who mod the game, or make collections. GJ!
firemind521 4 Sep, 2020 @ 9:38am 
crynos, can you use this mod to test a chaos invasion mod in coop? My friend and i have a couple of bad runs with chaos invasions mods in coop and would like to be sure it works next time in coop.
Cosmos 20 Jun, 2020 @ 1:00am 
hi Crynsos, a couple questions: where do you find the lua library for this game? and what editor do you use?
DudeChris33 3 Jun, 2020 @ 3:02am 
I notice that there is infinite movement for the player inside of this mod. Could you make that into a separate mod? I really want to do a campaign as Clan Eshin where Snikch goes around assassinating all the faction leaders and getting their traits but it takes too long.
Rhys 1 Jun, 2020 @ 3:03am 
@Edetha4
You should be able to adjust the themes at the very bottom of the main menu screen after uninstalling the mod
Edetha4 31 May, 2020 @ 1:07pm 
So, after I ran this mod, The main menu screen changed to the original vortex in the background, and now it wont change back, even after I uninstalled the mod.
Pang 27 May, 2020 @ 4:48pm 
omg thank you for the big update!!!
Crynsos  [author] 24 May, 2020 @ 12:52pm 
Still works perfectly fine for this version for anyone who might be concerned.


@aexis
Not sure if that is possible, as I only saw such an option for settlements and even then it only concerns cutscenes.
aexis 23 May, 2020 @ 4:48pm 
when observing from a bit zoomed out, it would be cool to be able to see the floating army names as the turn progresses - currently I have floating army checked to always show but when turn is in progress the floating names disappear - don't think is this mod specifically but would be nice to see the floating names from zoomed out mode
aexis 23 May, 2020 @ 4:11pm 
thank you for updates! it is great for modding balance but also to just observe AI as a player for fun
Crynsos  [author] 28 Apr, 2020 @ 1:29pm 
The basic skip turn function works now again. I will look at it some more in the future to see if any other functionality needs to be fixed up and potentially add optional MCM integration.
Kaelbar 5 Apr, 2020 @ 10:15am 
don't get the option to skip turns... preselect me archaon in faction selection screen but when i start the game it just starts as usual... tried to go on for 5 turns but nothing came
Huey bYRNE 25 Jan, 2020 @ 2:29am 
it was working or a few days, but all o a sudden it stopped working. And plus, can you update the mod!
Sophist88 30 Dec, 2019 @ 7:07am 
This is a really cool mod. You should remove the blue quest faction for the vampirates though. Why do we have to sit through that anyway?
Cheezson 30 Dec, 2019 @ 5:58am 
Any way to do this without DLC?
Hemaka 28 Dec, 2019 @ 8:19am 
Wanted to test loreful empires with this one, but sadly it doesn't work (even with @Jadawin fixes). It randomly CTD while processing AI turns during the first 5-10 turns.
Pang 28 Sep, 2019 @ 12:46pm 
Please update the mod, mah lord
Jadawin 22 Sep, 2019 @ 1:28pm 
He's also online on the Modding Discord all the time. And I even personally talked to him there end of 2018 and linked him the small fix for the agent problem that I made. It would have taken him less than five minutes to include it and update the mod, yet he has still not done so after 10 months. I guess he just doesn't pay any attention to this particular mod anymore.
Flying Fox 22 Sep, 2019 @ 7:10am 
@Jadawin
Well, you say MIA, but every time I look at one of his mods, Crynsos' status says he's in the assembly kit. It's been like that for weeks, so he's hard at work.

But thanks for the fixed version!
Dr. Unrat 17 Sep, 2019 @ 2:08pm 
Thx a lot for this update Jadawin!!
Shodar87 17 Sep, 2019 @ 12:08pm 
Thanks Jadawin, much appreciated.
Jadawin 16 Sep, 2019 @ 3:37pm 
Since the author has been MIA for a long time, I've uploaded a fixed version of this mod here:
https://www.dropbox.com/s/65naoi6t78kmg4k/%21campaign_autorun_v2.pack?dl=1

Place in the data folder and enable in the mod manager (disable the official workshop version). It contains a fix for the dilemma not triggering, as well as my earlier fix posted here last year for the map-revealing agent spawn not working.
Anyndel 13 Sep, 2019 @ 3:40pm 
It no longer gives the Skip Turn dialog unfortunately, any plans to update?
Jadawin 1 Jun, 2019 @ 1:19pm 
You open the pack file with RPFM and edit the export_helpers___autorun.lua file in the script folder.
Ovted 1 Jun, 2019 @ 1:15pm 
@Jadawin Where do I go toedit the script(sorry for not knowing)
AV-BriaN- 26 May, 2019 @ 8:28pm 
Ah, nice ty.
Jadawin 25 May, 2019 @ 12:40am 
I don't know if he's still around, but it works fine if you add the fix I posted here in December. Takes like 1 minute to add it.
AV-BriaN- 24 May, 2019 @ 7:17pm 
Hey can you please update this mod at some point? <3
Wick 22 Mar, 2019 @ 5:41am 
Do you know if it's possible to do something like this on a button toggle?
I play co-op and would like to automatically end my turn and just help my partner with their campaign.
Captainbeastfeast (Rat-ee-JiK) 18 Feb, 2019 @ 5:53pm 
Do you have a testing tool for chaos? I'd like to test some mods that will affect the chaos warriors over time..
Fromage 31 Dec, 2018 @ 1:45pm 
Thank you for this! I recently gave the Empire some eco and diplomancy buffs for my upcoming overhual mod, but on turn 116 of my lzdmen campaign, they had 80 territories lol. It was too much. This allowed me to test out the dialed back eco and diplo buffs. You're awesome!
Jadawin 15 Dec, 2018 @ 2:23pm 
@Crynsos: I fixed the agent problem, so that the agent is spawned/killed again to reveal AI armies during player turn.

You had called the create_agent function as it is documented in the campaign_manager, but the documentation is wrong. For some reason the function does not accept the unique string parameter (anymore).

After I changed that, agent was created again, but killing it failed too. Solving that one was nasty because somehow that function does not even generate any debug logging. It works when the parameters of the kill_character call are changed (don't use command queue and kill whole force).

Here is the working Autorun_Spy function:
https://pastebin.com/5FqkHPSA
Aparajita 18 Nov, 2018 @ 1:46pm 
When I turn off this mod, it doesn't turn off, and crashes whenever I try to play as one of the other factions. I have unsubbed from it, Crynsos, and have removed it from my mods.
Suggestion?
Crynsos  [author] 14 Nov, 2018 @ 2:56am 
No, it's just currently broken and I haven't gotten around to fixing it yet.
Osium 13 Nov, 2018 @ 4:49pm 
Not being able to see AI army composition currently. Not sure if maybe I'm doing something wrong, or perhaps a mod conflict.
Crynsos  [author] 9 Nov, 2018 @ 7:57am 
Updated for the Vampire Coast DLC
Crynsos  [author] 9 Nov, 2018 @ 7:57am 
@Shodar87
Unlikely, as Chaos is the least disruptive faction during most of the campaign so using it as observer faction makes the most sense.
AV-BriaN- 8 Nov, 2018 @ 10:52am 
Hope this won't be too much work to update, ganna need it to help balance mods!
Shodar87 3 Jun, 2018 @ 9:19am 
Curiously any chance you might do something similar for any other legendary lord?
+ option to turn Chaos event on?

Great work btw!
AV-BriaN- 31 May, 2018 @ 2:19pm 
nice!
Crynsos  [author] 31 May, 2018 @ 2:06pm 
Updated for the Norsca update, although the insight into army details is currently disabled as CA messed with the way how I spawned my agent.