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I encountered the same issue and mine was due to another mod. Diplomatic Options - Vassal, Liberate & Confederate causes other factions to harass me for money while running this mod.
As in:
- Make this campaign autorun possible with any race
- Remove teleportation to the corner of the map
- Basically have the AI take over the campaign gameplay while AI Spectator takes over the battles whenever battles aren't auto-resolved?
It is a genius idea of a mod. This should be a default option in every total war.
Nevertheless, I'm afraid it is not working right now in heavily modded game (I have collection I wanted to check for race/nation balance - who gets big often and who gets stomped early). The intended pop-up window to skip turns does not appear. I will test it further.
Again, this is just gold for people who mod the game, or make collections. GJ!
You should be able to adjust the themes at the very bottom of the main menu screen after uninstalling the mod
@aexis
Not sure if that is possible, as I only saw such an option for settlements and even then it only concerns cutscenes.
Well, you say MIA, but every time I look at one of his mods, Crynsos' status says he's in the assembly kit. It's been like that for weeks, so he's hard at work.
But thanks for the fixed version!
https://www.dropbox.com/s/65naoi6t78kmg4k/%21campaign_autorun_v2.pack?dl=1
Place in the data folder and enable in the mod manager (disable the official workshop version). It contains a fix for the dilemma not triggering, as well as my earlier fix posted here last year for the map-revealing agent spawn not working.
I play co-op and would like to automatically end my turn and just help my partner with their campaign.
You had called the create_agent function as it is documented in the campaign_manager, but the documentation is wrong. For some reason the function does not accept the unique string parameter (anymore).
After I changed that, agent was created again, but killing it failed too. Solving that one was nasty because somehow that function does not even generate any debug logging. It works when the parameters of the kill_character call are changed (don't use command queue and kill whole force).
Here is the working Autorun_Spy function:
https://pastebin.com/5FqkHPSA
Suggestion?
Unlikely, as Chaos is the least disruptive faction during most of the campaign so using it as observer faction makes the most sense.
+ option to turn Chaos event on?
Great work btw!