Divinity: Original Sin 2

Divinity: Original Sin 2

Make Grenades Great Again
21 comentarii
Sir Not Nub 9 dec. 2018 la 16:00 
Would be nice if you could add the link to the definitive edition in the description :3
J0k3_R  [autor] 17 oct. 2018 la 2:29 
Its been out for weeks lol. Just search “make grenades great again- definitive edition”
Captain Wild 16 oct. 2018 la 18:12 
News on DE?
N.C.V. 2 sept. 2018 la 7:39 
Alright thank you!
J0k3_R  [autor] 2 sept. 2018 la 7:38 
Stay tuned, once they release the mod tools ill have one stat
N.C.V. 2 sept. 2018 la 7:37 
update for DE?
Puffus 28 aug. 2018 la 12:05 
Could you enable the mods for GM mode too? Would be great. Non the less good mod anyway, makes it possible for a decent grenade build.
J0k3_R  [autor] 9 mart. 2018 la 6:22 
Bard mod works like that because the weapons require a lute, a weapon that scales off wits. The way you scale weapons and skills in the editor is different unfortunately, so right now it isn't possible to scale skills that way
MrWhite 9 mart. 2018 la 1:12 
Blade master mod in a way tied to leadership and bard mod has skills that scale with wits
Filibuster Rhymes 19 febr. 2018 la 15:14 
Gotcha. Appreciate the response, dude.
J0k3_R  [autor] 19 febr. 2018 la 8:35 
@Filibuster Rhymes in an ideal world, I'd LOVE for them to scale with wits. However the way I got these to scale is by tying the grenade ability to the huntsman skill. As far as I can tell all skills either scale off int, str or fin, meaning I couldn't make it scale off wits. If you find a way to do it let me know though!
Filibuster Rhymes 18 febr. 2018 la 20:57 
Hey man, I'm liking the mod. I was trying to get it to scale with wits, but can't figure out how to change it. What did you edit, if you don't mind me asking.
Kario 18 febr. 2018 la 8:55 
Okay thank you.
J0k3_R  [autor] 18 febr. 2018 la 5:29 
@ParazaR If you're doing it from steam workshop, just lcick subscribe and it'll install automatically! Otherwise find it on on nexusmods and put the .pak file in your mod directory (usually C:/User/username/documents/larian studios/divinity original sin 2/mods

@ Kario About 60 with my reduced number bloat mod turned off. Kept like that because not everyone uses those

@Tigbits Yeah I realised I was looking at the cost to use the grenade skill and not the cost to consume the grenade, which is the skill cost the game uses in combat. Thanks for the info though
Kario 17 febr. 2018 la 11:21 
How much finesse do you have in those screenshots? 200?
ParazaR 17 febr. 2018 la 2:43 
Hello,
I would like to try these grenades. Where to find the files and how to install them in the game, please? In advance, thank you for your answer.
Demi 16 febr. 2018 la 20:41 
@Thicc Boi - I think it's 1 AP if you have the talent and are not holding an offhand item. Otherwise, I've always known them as 2AP
Kalavinka 16 febr. 2018 la 9:04 
Fantastic mod idea, was hoping for something like this. Thanks!
Warfare 12 febr. 2018 la 9:55 
Great idea, I was thinking about such mode as well.
J0k3_R  [autor] 12 febr. 2018 la 6:45 
Huh. So they are. Thats strange because they were coming up as 1ap on the editor
Greenegg 11 febr. 2018 la 15:55 
haven't grenades always cost 2 to use?