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Fordítási probléma jelentése
https://steamproxy.net/sharedfiles/filedetails/?id=1326399778
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://steamproxy.net/sharedfiles/filedetails/?id=1526656277 “
rough, slow start, but satisfying outcome.
But starting in ringworlds with this mod, with "PJs improved megastructures" mod gives us a size 50 ringworld section, with huge new ringworlds districts, which is little overpowered xD
please check your pjs_systems_ringworlds_event.txt. a little to much districts are generatet with your improved megastructure mod or make please a little submod for your megastructure mod + this one.
https://steamproxy.net/sharedfiles/filedetails/?id=1681075379
Having a binary/trinary system could be fun to do in general to be honest. I tried making a 3x ringworlds orbiting 3 stars a while ago and the bloody sections were all facing the central star instead of the ones they were orbiting, so i scrapped that, but I could have a system with a ring around the central star and some other random planets round the rest of them :)
- Envy - where the mineral problem is null since you begin on a normal world
- Solio Aeternitatis - Created from the assets of Beacon of Eternity, but with a rework to naming conventions (latin) on all neighbours. Two Ringworld neighbours, and two system neighbours, one of which has a world with a lot of mineral deposits. One mining system which will give access to a big influx of minerals through mining stations.
- Throne Survivors - Where I added mineral deposits on two of the ruined habitable sections, since they are already destroyed I figure we might as well get some use from them!
I think that's gonna be a good start, but I have to test them a bit before I upload.
I will reduce the amount of different system initializers. This is because I need to focus on fewer at first so that I can handcraft them and give them more love and quality.
The creation of the internal market also makes it possible in the start to maybe trade food for minerals until you find the systems. Just something I realized. Has anyone tried this? What are your findings from that?
What if you added mining jobs to the rural_districts generator district_uncapped.
ofc, that changes more then just "starting" with a ringworld. I may be planning to do this myself but im iffy, since I use gigastructures and just slap star lifters everywhere for that :D.
anyways, good luck with this, I hope you find a solution!
If it is my mod I'll do my best to help :)
Check to see if you have somehow deactivated all of your expansions?
But it is wierd that I have the issue--even after having uninstalled the game...deleted the files, emptied the recycle bin ....
I'll probably give it a go on a different machine...see if I can get it to work.....thanks for the feedback...thanks for all you do!
Perhaps someone else has had your issue as well. Checked the forums?
I'm really at a loss as to why...
I then uninstalled your mod tried some of the other ringworld mods...all of them are the same...no ringworld in the starting solar system..
Do I need to play a certain race?
is there a way to run the game with a debug switch.....maybe I can see more details...to try and figure out what is being done/when... does your mod get installed after the map is generated...where your mod details overwrite the starting solar system and maybe some of the adjacent star systems.
I'll keep poking at the files...could it be a permissions thing?
BTW...thanks for the attention!
Steve
The fact that there's an invalid context switch to capital_scope is weird but it shouldn't affect the functionality that much. What that part of the mod does is ensure that the capital is a ringworld and not a gaia/tomb if you have those civics.
So what is the issue, more in detal, by "not work"? You cannot find the systems in game? or you can't use them during species creation?
I've actually completely uninstalled the game, the mods, steam...all of it...then emptied the recycle bin...then reinstalled it all...turned ont he game once...playing a generic game...then turned it off...added the mod...only to get the error below... really frustrating...