Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere






If you'd like to retain them as a raid spawn, you can copy the lists of raiding options from the core files and add Cyberslimes at a rate of 10. Otherwise, you'll likely have to wait until Leon can update, as I haven't worked on L-Slimes in years at this stage.
https://steamproxy.net/sharedfiles/filedetails/?id=2587157544
That is all.
"Pawn generation error: Generated dead pawn. Too many tries (120), returning null. Generation request: kindDef=Hellslime, context=NonPlayer, faction=, tile=-1, forceGenerateNewPawn=False, newborn=False, allowDead=False, allowDowned=False, canGeneratePawnRelations=True, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=90000, fixedChronologicalAge=45, fixedGender=Female, fixedMelanin=, fixedLastName=, fixedBirthName="
"[L-Slimes] causes compatibility errors by overwriting EggFertBase in file C:\Steam\steamapps\workshop\content\294100\1206705240\1.2\Defs\ThingDefs_Items\Items_Resource_SlimeProduct.xml" - identified by AllYourBase.
You might want to look into xpath patching instead to improve compatibility.
@NRFBToyStore like I said to hovershift. Something is being worked on rn. Hope we can make slime hybrids sometime in the future tho
what about slime tech?
i need more slimes
A1: There shouldn't be, as this mod uses its own versions of body definitions and such. You might encounter two different kinds of slime "meat", though.
A2: This would only be caused by another mod affecting how things are being defined/changing definitions after the fact. Presumably a mod that does something specifically to animals would be the culprit, as I cannot reproduce this on my end. If you are playing on a pre-1.2 version, I would advise updating.
1. Is there any known problem between this mod and the MonsterGirl one? Asking because they both add slime stuff.
2. This log I get when starting the game : https://pastebin.com/s9xzPy6C