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Rapportera problem med översättningen
So after doing a bit of playtesting in the early game, I think the changes to Lightning Ball are great. It still feels very powerful, and getting a nice aoe damaging stun on a 3 turn clock is potent. The 1 turn stun is very meaningful but not completely game-breaking. The ability definitely feels like it changes the fight in your favor, but not so much so that fights are no longer challenging. Thanks for the update.
I love the idea of more electrical attacks but would love for my ranger to also take advantage of such skills.
Great mod Claivain btw, makes my Lightning Knight even more badass.
I also paired this mod with your Warlock mod (which btw is amazing) which could have also empowered me insanley.
And one last thing, Storm Cover is kind of an eyesore with the constant sparking I dont really have an idea of how to replace other than a boring storm cloud or just reduce that sparking somehow.
Love the mod so far can't wait to see what you come up with for source abilities. :D
i will go through the spells:
stormbolt: it is the same AP cost as dazing bolt, it has a 5m radius rather than 3m radius that dazing bolt has, it doesnt target allies so no friendly fire damage, it sets stun rather than shocked, and despite all these buffs it has the same damage as dazing bolt
channel the storm: 2 turn cooldown, hits 4 targets, 2 ap and with rain it will set 4 targets to stunned. the damage may not be ridiculous but the CC for the AP cost (and no source cost) is stupid
storm cover: this is by far the most OP spell in this mod. 1 ap cost, 2 turn cooldown, does RIDICULOUS damage
call the storm: compared to the tornado from the warlock mod, this is complete shit. 6 ap rather than 4 and it does basically nothing in my experience
fan of sparks: first of all the description is wrong, it doesnt shoot in a cone in front of you, its like searing daggers. for two AP you can do moderate damage and stun two targets (shock + shock = stunned) and can stun 4 targets that are wet. for 2 AP its very strong
storm aura: no memory, no AP while adding air damage, resistances and immunity to stunned. lasts 5 turns and 5 turn cooldown so you can have it all the time. why would anyone use jellyfish skin (which requires source) with this here?
in conclusion this mod basically makes vanilla spells completely useless rather than just enhancing aerotheurge and completely overpowered. at least with the warlock mod things were interesting and different
I like this mod but its completely overpowered
A 2 turn stun with a 2 turn cooldown ina 3m area? This class has perma stun capabilities with little effort, some changes could be made to help this balance out in comparison to another modded class like valk. Reduce Fan of sparks to 3 shots, but keep the cooldown, lower the range of the chains on Channel the Storm, fix audio and visuals for; Storm Aura (Sound way to high), Storm Cover (The visual is really "flashy", a single dome that lasts the duration might be better). All I can think of for now, but if I come across anything later in my playthrough, I'll come back and mention it.