RimWorld
Training Console B18
56 opmerkingen
Six 19 okt 2018 om 21:25 
This is a terrific mod, any plans for a 1.0 update?
「 LiTe Em uP 」 18 sep 2018 om 22:34 
any estimated timframe for b19 version pls???
JudgeHenryAllenLaidermilk 15 sep 2018 om 16:05 
i miss this
Tofemaster 14 sep 2018 om 23:53 
+1 update motivation
wacster 14 sep 2018 om 13:40 
gosh darn, miss this mod in B19. Would really love an update, thank you!:steamhappy:
Crazed Dutchman 14 sep 2018 om 6:43 
please make update, can't survive!!1
Oldstead66 14 sep 2018 om 6:02 
We, the Discarded are not learning shooting fast enough for us to effectively subjugate this world and place it under our Hive Mind control.Some of our brothers know the secrets but knowledge transfer is not yet effective. Please, humanoid. Bring us B19.
Six 10 sep 2018 om 3:24 
Any word on a B19 update? Thank you for your work on this, hoping to see it going forward :thumbs:
GhosthammerRF 31 aug 2018 om 6:49 
And i would love to use this in B19!:steamhappy:
Dohon 30 aug 2018 om 8:23 
Second the update request, would love to use this in B19!
Maxxmillian 29 aug 2018 om 1:29 
B19 was pushed out to everyone today as the current version, love your mod, will you be updating it?
Jaxx - pshoooo 14 aug 2018 om 12:25 
this is a much appreciated mod, are there any plans to bring it to 1.0 eventually?
HiRo 14 mei 2018 om 23:04 
Have you checked out Therapy by Orion? He implemented a new job without requiring a new save. Maybe he could help you in making this mod save-compatible properly.
ZJK 24 apr 2018 om 22:47 
Do you think there's any way to code the capacity to limit pawns that can train on jobs to those that have passion (one or two flames) for said jobs?
ironstag 20 mrt 2018 om 21:11 
👉😎👉
Broken Valkyrie  [auteur] 19 mrt 2018 om 22:30 
Training speed is influenced by sight and manipulation.
ironstag 19 mrt 2018 om 13:05 
i notice some of my pawns train faster than others. what's the skill that governs training speed?
Vlad_1492 16 mrt 2018 om 6:47 
Using adaptive instruction techniques in a fully virtualized sensorium, the dedicated AI core tailors its teaching method to each student. Time appears to compress, and endlessly manipulative techniques are used to continue learning. The teaching systems mission does not concern itself with human failties like fatigue or hunger. Use with caution. Rumors that the AI 'mind' trapped in a glorified textbook is trying to kill colonists for it's own amusement are patently false.
Graugger 9 mrt 2018 om 9:32 
I was REALLY hoping to get the AI persona core from deconstructing this after having got one from a quest. I've been in this playthrough fo a long while now and still haven't got a core... except for the one in this machine.
Broken Valkyrie  [auteur] 2 mrt 2018 om 14:51 
@Heil
Yes, it will break your save if you use it. Don't use the mod until you start a new colony, alternatively I have linked a save compatible version in the description.
Big Daddy 26 feb 2018 om 16:01 
Will this break my saves if I use it?
Broken Valkyrie  [auteur] 6 feb 2018 om 19:43 
Roughly the same priority as research, this version has its own worktype. If you don't want pawn training you can always turn off the training worktype.
PixiePunchPie 6 feb 2018 om 19:03 
Does this still prioritize over everything else? I know the old one did.
Doktor Lowrider 5 feb 2018 om 4:54 
thx alot :)
Broken Valkyrie  [auteur] 4 jan 2018 om 17:34 
I forgot to open mod to public, it's open now.
Jaysburn 4 jan 2018 om 17:21 
Save compatible version link is broken.
Captain 3 jan 2018 om 23:38 
Haha thanks, but I ended up starting a new save already!

Glad to hear you're keeping this updated though!
Broken Valkyrie  [auteur] 3 jan 2018 om 22:53 
I should of done this long time ago, I've uploaded save compatible version. Its reverted to the flicking type jobs.
Captain 31 dec 2017 om 8:33 
Too bad it's not save compatible :(

Guess I've got another mod to add to the list for my next colony!
Marines 11 dec 2017 om 7:43 
@Broken Valkyrie, too bad but thank you. Without modders, the game will be less fun. Keep it up !
Broken Valkyrie  [auteur] 10 dec 2017 om 17:33 
@Marines
Yes, its not save compatible.
Marines 9 dec 2017 om 22:54 
@broken valkyrie. It is an existing save. Based on your message, is it not save compatible ?
Battleseed 6 dec 2017 om 13:00 
Went out of my way to aquire an AI core only to find what I planed on using it for (this mod) requires a new colony. #feelsbadman
Broken Valkyrie  [auteur] 5 dec 2017 om 17:55 
The mods no longer save compatible, I am aware of this unfortunately the updates already pushed out. Its too late to revert the change, it would be like pulling out a barbed tip arrow at this point. Follow KimeH method to salvage the save game and activate the mod on a new colony.
KirneH 5 dec 2017 om 11:00 
fixed it by deconstructing the trainer with the mod on, saving the game and then reloading it without this mod on..
Broken Valkyrie  [auteur] 5 dec 2017 om 2:43 
@Marines
Did you start a new colony?
Marines 5 dec 2017 om 2:41 
Hi Broken Valkyrie, The mod seems to have error. When I load my game, but colonists will be wandering around. And my work tab only have one colonist, even through I have 10 colonists. I dont know if there is conflcit with other mods, but will like to bring to your attention. Thank you.
J.F.K.O 4 dec 2017 om 23:16 
damn :O i guess ill just restrict them then :P
Broken Valkyrie  [auteur] 4 dec 2017 om 21:57 
There is a solution for people to salvage their save, but you are not going to like it. Delete or kill all your pawn. New generated pawn won't have issue. I guess you could also try save editing if you really care about them but thats a lot of hassle.
Broken Valkyrie  [auteur] 4 dec 2017 om 21:29 
Bad news, adding new job type will make the mod save incompatible. Meaning people will have to make new colony when the mod updates.
J.F.K.O 4 dec 2017 om 11:46 
thanks no hurry. i just made a huge area with those bits disabled
Broken Valkyrie  [auteur] 4 dec 2017 om 1:15 
Its because robot can flick, I am currently working on something else at the moment I'll be looking into fixing this.
J.F.K.O 4 dec 2017 om 1:11 
hey love the mod. the only problem i have is that my robots from the robots++ mod use it all the time. now i think that the robots count as animals. so could you somehow dissable animals from using it.
Broken Valkyrie  [auteur] 27 nov 2017 om 17:18 
@jefkin
Polarisbloc - Core LAB got you covered for fixing incapable of. There also pawns are capable mod.

What you are proposing is really difficult to implement with this mod. I'll have to create a way to store training session progress. A way for bill to inflict change on pawns outside of xp change. Neither accomplishable with xml alone and even with assembly coding its a challenge. I don't find it to be worth the effort especially when someone already done it.
jefkin 27 nov 2017 om 17:03 
A slight extension of this idea would be my boon against the biggest bane of this game, The incapable of: bit. You should be able to force feed mikey survival etiquette lessons, if the cclony overlord want's you to haul, pick corn, clean, or shoot the enemy, they you better haul, ... etc. Maybe you spend 1 week *training*, and it's removed. Maybe with a chance to develop a less than awesome trait, or Maybe with a mood penalty for a few months but they'll do it after training.
superspedboy 25 nov 2017 om 11:31 
so i thought i saw somthing, if you go into work tab and extend the priorities, i can edit them training console priority from other "flicking" jobs. this might also be a mod, so if someone wants to check on this, let us know! tnks
superspedboy 25 nov 2017 om 11:24 
yea i was going to ask about what job type this mod fell under, i would say research however i understand the problem if people cant research, they wont get better. it is infact a "flippy" situation.... :steammocking::steamfacepalm:, sorry puns get the better of me
Rooty Tooty 25 nov 2017 om 8:01 
Clicking, the most important job in the colony. I will just have to micromanage people useing it and turn it off every other time :P
Broken Valkyrie  [auteur] 25 nov 2017 om 7:38 
@JECJoker
Click on the training console bill detail, there is an allowed skill scale. Making the minimum 1 and above stop incapable pawn training.