Garry's Mod

Garry's Mod

CW 2.0 AR 1960 (Wolfenstein: TNO)
17 kommentarer
Client  [skaper] 16. jan. 2022 kl. 12.46 
Feel free. I didn’t make model tho so keep that in mind.
Darth_Dakka ☦ 15. jan. 2022 kl. 11.35 
mind if I use the model in a TFA SWEP in the near future?
spartan1096 27. feb. 2020 kl. 18.22 
Thanks
Client  [skaper] 27. feb. 2020 kl. 16.56 
Cobblestone. CSS version.
spartan1096 26. feb. 2020 kl. 19.40 
What is that map in the video?
Eitanאס קל 7. des. 2017 kl. 3.30 
hud??
Vlad 27. nov. 2017 kl. 13.43 
Finally! I've wanted to see TNO weapons in gmod, please do more in the future!
SpecyJ 24. nov. 2017 kl. 0.24 
I thinks it's best to keep the CS hands in for now because even with the C_hands fix. Playermodel hands have a tendency to lag a half-second off behind while the weapon model moves perfectly and whether it works or not is rather debatable and unpredictable.
Client  [skaper] 10. nov. 2017 kl. 10.52 
That's odd. This model uses C_hands instead of normal CSS viewhands. Try installing this https://steamproxy.net/sharedfiles/filedetails/?id=488078600 .
Doom [GGaming] 10. nov. 2017 kl. 10.43 
Nope, i do not. I dont even use any hand mods anyway.
Client  [skaper] 10. nov. 2017 kl. 10.39 
https://steamproxy.net/sharedfiles/filedetails/?id=924420135&searchtext= If you have this then this would most likely be the problem. If you do not, I'll look into it.
Doom [GGaming] 10. nov. 2017 kl. 10.08 
Well the gun is good, i have no errors with it, but i have no visible hands when im using it. Any ideas why is it happening?
Client  [skaper] 10. nov. 2017 kl. 8.29 
Life Mod
aim_cock 10. nov. 2017 kl. 1.42 
What is the addon you have installed, which puts the character's shadow in the first person?
Client  [skaper] 8. nov. 2017 kl. 9.28 
It depends on if the people who ported the other guns lets me.
LukaDaisuki ★~(◡﹏◕✿) 8. nov. 2017 kl. 4.05 
Awesome but, are you going to make the rest or just some of them?
Kalson205 7. nov. 2017 kl. 12.42 
Very nice. I like it.