Total War: WARHAMMER II

Total War: WARHAMMER II

OUTDATED DO NOT USE 05 Better Diplomacy Submod (Optional)
143 opmerkingen
MINOS  [auteur] 16 okt 2019 om 3:03 
No - Better AI is in the Making still, optimizing and fixing a ton of Stuff.
And then first there will come a Campaign Tweaks and Balance Submod for it.
andreykropspb 16 okt 2019 om 2:01 
Hi Minos! Thank you for your great mods! Are you going to update this one anytime soon?
MINOS  [auteur] 12 sep 2019 om 20:30 
Will take some Time - they overhauled and screw over many Diplomacy Entries for the Personalities...
whrmi_ 12 sep 2019 om 8:18 
Really hope this gets an update soon.
Baligdur 27 aug 2019 om 8:09 
Could you please remove the fact that faction from your side (Good / Evil / Neutral) do not confederate ? Or at least tell me how can i remove it for myself.
MINOS  [auteur] 9 aug 2019 om 11:34 
@ Pimpin Pippin :

This Version here has a complete rework of all Personalities by itself, no need for the hard ones.

Load the No Confederations before this Mod here and it should probably work.
Pimpin Pippin 9 aug 2019 om 10:41 
Also is there a chance this Better Diplomacy mod is compatible with "Diplomatic Options - No Confederations"?
I have really bad experiences with AI confederations where some factions confederate so much they got 20 settlements by turn 16, so i would rather completely prevent confederations...
Pimpin Pippin 9 aug 2019 om 5:37 
This mod sounds really awesome but honestly i like "Hard AI Personalities on all Difficulty Levels" a lot and it states it is not compatible with Better Diplomacy Submod.
Is there a chance you could please merge these two so that we can have both Hard AI Personalities as well as the Better Diplomacy?
Thank you MINOS.
MINOS  [auteur] 26 jul 2019 om 13:39 
@ ☭Kimthulhu☭ :

My Fault - i forgot to put that into Mod Descriptions, which i have now corrected.
Thx for the Reminder!
Kimmissar 26 jul 2019 om 12:53 
Ah, that explains it :D: thank you, I'll re-enable this sub-mod then! :happycthulhu:
MINOS  [auteur] 26 jul 2019 om 7:01 
@ ☭Kimthulhu☭ :

They do have, they are just hidden for the Player ;)
Kimmissar 26 jul 2019 om 5:30 
Thank you for making this wonderful mod series, Minos.

It might be of interest to you that starting a campaign with this submod causes all the factions to have no diplomacy traits, except Ruin-Dweller and the one that makes them aspire to be a great power IIRC. Is this intended and also the case on your side, or is it a problem on my end?
渣渣 4 jul 2019 om 7:45 
After I used this mod, the Tyrion can confederate in the second round.
Kraft 11 jun 2019 om 19:39 
Alright thanks
MINOS  [auteur] 11 jun 2019 om 14:12 
@ Herr Von Kraft :

They are optional.
Kraft 11 jun 2019 om 13:19 
@MINOS can I use only this 05 or do I need to use it all?
lee.hong 11 jun 2019 om 9:42 
@MINOS:

It's working with sfo :)
MINOS  [auteur] 11 jun 2019 om 5:32 
@ lee.hong :

Thank you!

Playing with this Mod now by myself in an older Vanilla Campaign for Comparison and after some Turns a World War broke out.

Ill add here and there additional Tweaks from Time to Time, because this is longtime tweakable Mod, which can never be perfected ;)

Btw. should work with SFO, if you use Kaedrin Mod Manager and load it before SFO in Load Order.
Although SFO adds own Diplomacy Scripts and additional Diplomacy Tweaks, so im very unsure about the Results, but i guess they are minor...
lee.hong 11 jun 2019 om 5:23 
I play with SFO, excellent mod Minos, the game become very hard and we never see an alliance with dwarves and greenskins or vampire. Your mod are fundamental for this game.
Kraft 10 jun 2019 om 16:59 
Anyone knows if it's compatible with Steel Faith?
MINOS  [auteur] 10 jun 2019 om 4:38 
Updated:

- added more Stuff:
- enhanced Personalities:
for Example now with corrupted Humans Diplomacy (Vampiric+Chaos)

- Balance Tweaks of Diplomacy Numbers (more difficult)

- Vampire AI should now be able to confederate

- if you play evil Factions, only the Order Factions will confederate and if you play good Factions, only the evil Factions will confederate - this will create a hard good vs evil War

- all AI Legendary Lords will confederate, but not if you play them, so for Example expect Fay Enchantress maybe confederating some, together with Alberic and Louen

- more Diplomacy regarding War/Peace Turn Time Penalties etc. tweaked

- tweaked Money handling of Diplomacy AI

Apparently ive learned to create and add new AI Personalities, so keep up for Changes and please leave Feedback!
MINOS  [auteur] 8 jun 2019 om 4:37 
Updated:

- added Tons of Stuff, still some Things to be added in the Future

Please leave Feedback about loreful Relations and what needs to be tweaked, removed or fixed!
multiplesanta34 27 feb 2019 om 21:09 
@Solx - No it's dead.
Dekrypted 27 jan 2019 om 18:23 
Please update!
Solx 20 jan 2019 om 13:34 
does this still work?
Roadblock 20 dec 2018 om 10:39 
This was in my opinion the best diplomacy mod. I used it with you AI mod, so I'm sure that helped balance things out. But I don't even care for the balance, this was the most lore friendly diplomacy mod. Haven't found another that comes close enough to what this was.
Begazzo 18 aug 2018 om 9:02 
First game with your mods, excpet for Climate submod one...playing woodelf, at 200 and over turn...still not seen a single confederation between AI factions...is this normal?
MINOS  [auteur] 12 aug 2018 om 15:56 
@ AV-BriaN- :

It was made to be in use with Better AI 2, where the Skaven get extra Buff.
AV-BriaN- 11 aug 2018 om 21:21 
I like this mod except that it causes Dark Elves and Skaven to have -40 aversion with each other which causes them to war with each other more often. Not sure that helps the overall balance of the game.
InquisitiveBard 1 aug 2018 om 10:38 
@MINOS His mod description page doesn't say that it messes with diplomacy, so I want to say it will work with this as well, if it's working with your Advanced AI mod. Think I'm gonna give them a whirl and see how they work. I'll let you know if something super buggy comes up. Thanks man!
MINOS  [auteur] 1 aug 2018 om 2:43 
@ kopelt07 :

The main and this should be - same with Scripts i guess.
But better to test each Mod invidiual.
Look with the custom mod manager If there are conflicts.
If it doesn't crash, should be fine, as I think, choice doesn't touch AI or diplomacy, right?
InquisitiveBard 31 jul 2018 om 19:56 
@MINOS Is this compatible with LuckySpade's Choice & Consequence overhaul? He said your AI overhaul is, and so far it's working great. I figured this one would be compatible, but I just want to double check.
MINOS  [auteur] 30 jul 2018 om 3:49 
@ Ramos.C :

Because they only confederate, when you are playing opposing evil Factions.
And Middenheim and Marienburg are independent City States,so to make it very unlikely for them, to confederate.
Ramos.C 30 jul 2018 om 1:40 
Why does bretonnia and the dwarf faction which are main factions have underdog traits on hard difficulty in this mod, also middenheim and marienburg have fixed unreliable traits from hard to easy difficulty
Sadge 16 jul 2018 om 18:30 
I like how you gave Norscans an affinity towards each other. I don’t like being to only faction of a race on the map and confederating Varg gives you enough territory as it is. Any chance you could change throgg and wulfrik to be able to form an alliance as well? I usually like to leave other LL of my race as a separate ally.
Malykriss 16 jul 2018 om 2:42 
Thanks minos. One final question though. How can I disable the changes to confederations in PFM? I prefer them the way they are in vanilla but I love the rest of the mod so far! Thanks in advance :)
MINOS  [auteur] 15 jul 2018 om 8:58 
@ Sheriff Shlock :

They have been reduced by some what, I'll post the Numbers later.
MINOS  [auteur] 15 jul 2018 om 8:57 
@ Nocturno :

You can see this as an Infighting between Bosses, not the whole Factions.
When the whole Factions are fighting with each other, you will see very quickly huge Dwarfen Blobs, more than ever...
Malykriss 15 jul 2018 om 8:55 
Mind me asking what changes exactly where made to imperium levels? I'm asking cause I'm using SFO.
Abbath 15 jul 2018 om 5:43 
This is an intersting mod, i was looking for something like that to reduce the lore inaccurate infighting of the lizardmen but i noticed the mod caused the various orc tribes to be too friendly between each others and this is wrong too since orc are a belligerent race and have a lot of infighting. i hope this will be solved in the future.
MINOS  [auteur] 13 jul 2018 om 14:02 
@ Flying Fox :

I will look into this.
Flying Fox 13 jul 2018 om 13:59 
Never mind about that last question, I found the part of the script Venris uses to make this happen.
Flying Fox 13 jul 2018 om 13:58 
None that I know of sadly.
Also, a startpos mod like that might not be in line with the changes your mod makes in diplomatic relations between factions.
They are also incompatible with other startpos mods.

What did you mean with "it is possible"? How is it done?
MINOS  [auteur] 13 jul 2018 om 13:52 
@ Flying Fox :

Yes this is possible, ain't there no loreful startpos Mod?
Flying Fox 13 jul 2018 om 13:48 
Odd, I think SFO managed it without startpos edits.
MINOS  [auteur] 13 jul 2018 om 13:47 
@ Flying Fox :

Not really, only with startpos Editing.
Flying Fox 13 jul 2018 om 13:45 
Is there something you can do about some of the rather strange wars at the start of the game, such as between some high elves factions?
MINOS  [auteur] 3 jul 2018 om 12:37 
Update:

- Relations for third Parties modified
- overall max Relations tweaked
- Penalties for Raiding,Trespassing and Agent Actions lowered (they were higher than the actual Military Actions)
- Trade Agreements easier and more engaged by the AI
MINOS  [auteur] 3 jul 2018 om 4:47 
@ Flying Fox :

No, Skarsnik and Wurzzag will not confederate, when you play Grimgor.
Flying Fox 3 jul 2018 om 0:46 
I'm not exactly sure what you mean by "all major factions will confederate". Do you mean, regardless of which faction you play, these factions will always confederate?