Stellaris
Machine Leader Repairer
40 件のコメント
jasonpepe  [作成者] 2024年9月21日 19時49分 
@CaptainGreenhat
This mod is obsoleted.
CaptainGreenhat 2024年9月21日 18時04分 
Crashing the game at the time of this post, whenever ran with any other leader mod. I did not independently test this by itself. Crash is replaceable 5/5. Crash occurs when loading a new game or save game.
💖⎛⎝Silver Knight⎠⎞💂☢☣ 2022年10月4日 20時27分 
Does the AI use this?
NotNitehawk 2022年7月24日 10時07分 
If you guys like this, thry Machine and Robot Expansion. You can build your own, highly skilled leaders and the Backup Server trait allows machine leaders to auto-rebuild after being destroyed.
Isten katonája 2022年5月28日 12時49分 
does this still works?
JayJ 2021年10月23日 1時08分 
Hi thank you for posting this amazing mod I have been using it for years now. I just noticed that my machine governor broke down (I got him from an anomaly event "caretaker AX7-b") and when I repaired him by building a new body I got a new random scientist back instead of my a governor :(. Does your event store what specific leader should come back normally? Thank you for your time.
Photon 2021年7月25日 12時20分 
Thank you for the mod :)
When I play as a driven assimilator and one of my researchers is destroyed, the event will trigger, but the leader won't appear in my leader overview afterwards.
Herodragon33 2020年12月23日 2時18分 
@jasonpepe Does this work in multiplayer?
Words and Philosophy 2020年7月9日 5時43分 
If my imperial ruler "dies", does his heir automatically ascend to the throne, or is my empire leaderless until he's repaired?
Ridesdragons 2020年3月20日 2時24分 
hey, noticing some weird issues. when my scientist dies, I'm given the option to replace the chasis, which I do, and a month later I'm informed that my leader is back, good as new. then I go to put him in and... he's not there? I check my leaders page... I now have a governor, with a different name, and not even my species. reload and do it again, same governor. load back further, and I'm unlucky enough to have a leader die again come the start of the year. give him new chasis, and see I have a new scientist... who's not even a machine, he's a synth

I am using starnet AI, which updated recently to 2.6, however this mod is loading after starnet AI, so it shouldn't be causing any problems. I also couldn't find any other mods that edited syndaw.11. I'll try again with this mod placed below any patches, but in case that doesn't work, there seems to be a weird problem going on
::Maethendias:: 2020年1月10日 12時14分 
the mod seems to only function once, then it just never starts the pop up
msssaf 2020年1月9日 20時13分 
In my game it seems the localization failed. It only shows code like "mrl.selection_01" instead of words. I tried to change the loading order of my mod list but it's no use. Not sure what's wrong.
BlindManthicor 2019年12月24日 4時11分 
Thank you
jasonpepe  [作成者] 2019年12月23日 22時16分 
@BlindManthicor
It's 2.5.
BlindManthicor 2019年12月23日 15時57分 
Pls can you update ?
FiddleSticks96 2019年6月7日 2時06分 
@jasonpepe The governor was level 7. How expensive is "very expensive" exactly? I had over 80k energy and minerals each and was making over 1k of each a month. If that is not a good enough economy to repair a single leader, than there is something fundamentally wrong with the cost formula.
jasonpepe  [作成者] 2019年6月6日 23時48分 
@FiddleSticks96
If your governor's skill level is high, it's very expensive to repair them.

That being said, I had decreased the requirement of repair options for this.
FiddleSticks96 2019年6月6日 20時12分 
I just had my core governor "die" with no option to repair him. I only have 86 influence in the bank but I have tens of thousands of energy and minerals.
Davi 2019年1月27日 5時12分 
Ah alright, thanks.
jasonpepe  [作成者] 2019年1月26日 20時58分 
@ᴇʟᴅᴇʀ ᴡᴏʟғ
Sorry I misunderstand that, if your Scientist get killed during exploration, they cannot be repaired.
Davi 2019年1月26日 19時39分 
Is it an event or do I have to click something? If it was meant to be an even I never got one.
jasonpepe  [作成者] 2019年1月26日 19時30分 
@ᴇʟᴅᴇʀ ᴡᴏʟғ
Generally, yes.
Davi 2019年1月26日 11時24分 
If my scientist dies during exploration can I recover him?
jasonpepe  [作成者] 2018年12月30日 19時20分 
@Darkwing Duke
No, sorry.
Darkwing Duke 2018年12月30日 15時37分 
does this work for 1.9?
jasonpepe  [作成者] 2018年12月14日 4時23分 
Updated to 2.2.
jasonpepe  [作成者] 2018年12月12日 9時06分 
@McSp117
Didn't update yet.
McSp117 2018年12月12日 4時50分 
One of my favorite mods, but somehow the triggers for the options got broken in 2.2.
Alastair 2018年6月9日 8時25分 
Would this work in mulriplayer?
Yg (ROOKIE) 2018年5月29日 3時36分 
like yours idea of the mods.
btw, your avatar from 仙劍..
The Erubian Warlord 2018年5月23日 6時23分 
@at CommonLogic there is a mod to fix that on here
Castaigne 2018年2月24日 2時39分 
Thanks for the update!
Common 2018年1月17日 3時55分 
All robots growth rate turns into 0 making it impossible to build more robot population, Im not sure if this is caused by mod incompatibilities but i dont have any other mods that touch the machine empires at all.
jasonpepe  [作成者] 2017年10月13日 22時20分 
@Spectrum
Got it, thank you for translation!
Spectrum 2017年10月13日 10時26分 
@jasonpepe - Brilliant mod... as always. Added the MLR russian localization to my translations pack .
Wet Dog Squad 2017年10月10日 15時03分 
I always wondered why my networked AI couldn't just download its researcher nodes into new platforms, and this implements it perfectly. Great job!
Icen 2017年10月9日 22時10分 
@jasonpepe Ahh I see, thanks for the response!
jasonpepe  [作成者] 2017年10月9日 21時21分 
@iCeFrEnZy
Only breakdown events, get killed from other mods or events can't.
Icen 2017年10月9日 9時56分 
Does this kick in if your leader dies when you lose a war or when another mods event kills your ruler?
Slave.Gone 2017年10月6日 1時59分 
please add Russian Localization