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Not sure what you're seeing but it maybe text from the XComGame.int localisation file
Have you found how to fix this???
i realy hate planing the best startrgy i can, for see my sniper one shoot a boss with a quick pistol attack _._
if i can add a usfull information, adding this mod in mid game work perfectly for me .
since I personally prefer to use the Stealth Overhaul and its silencers, I did steal your code and gave Hair Triggers the crit damage instead. I just felt obligated to let you know 😎
What he means is that the RNG is completely uncontrollable, you can't do anything to modify it, it's always stuck at 5/10/15%. This is unlike the rest of tactical game, where you can skew the RNG to your favor by getting the high-ground, flanking, blowing up cover, etc.
Superior repeater with Skirmisher order. 20% instant kill chance, my grenaider just murdering everyone. Thanks for the mod.
Would really like a mod that allows Banish to critically hit in conjunction with this one.
That's the point.
attribute
Still have?
You said: "But "all or nothing" by definition means it either works or does not work. And a bonus that triggers only when there is a crit also means it either works or it does not work." then by your definition any weapon upgrade is all or nothing (including mag and beam weapons, they might hit or they might miss).
Basicaly the mod turns it from something that insta-kills something (like a conventional rifle doing 3-5 damage killing a sectopod or late game chosen in one hit) into something that makes more sense.
I get your point about the vanilla Repeaters trivializing what is meant to be difficult end-game boss-type of fights. In fact, I have long felt that that was a problem. But "all or nothing" by definition means it either works or does not work. And a bonus that triggers only when there is a crit also means it either works or it does not work. So I do think the mod creator's wording things was a bit misleading. But I suppose I was quibbling with semantics.
Crits are just that, they happen naturally for every soldier in the game. Augmenting them doesn't lead to trivialising fights as the executions do.
I always thought something like this would be great, but didn't really know what to search to find it (should have just searched repeater, derp).
Thanks for the great work!
Here it is: https://www.dropbox.com/s/86u3eopkzqt1fya/XComGame.fra?dl=0