Total War: WARHAMMER

Total War: WARHAMMER

Regiments of Renown: Stirland Edition
136 comentarii
Athanaric 11 oct. 2018 la 23:51 
Hi do I have to play with Stirland in order to recruit those I don't see them anyware in ROR pool whilst playin as the Empire :?
Starbuck 27 aug. 2018 la 23:06 
Im a new user of the mod and just want to confirm to people who are considering to download. It works without any problems for Warhammer I. The units are beautiful and are unlocked from the building browser. Im playing with the Empire faction.
thaygiaomap2000 11 aug. 2018 la 6:14 
do this mod fix Deathjacks ?
**IRAN** 30 dec. 2017 la 13:01 
Can I please port it to wh2 ?
Nachiroux 15 dec. 2017 la 10:07 
How do you use these ingame? The popup stating that a regiment [such as the kragsburg guard] are avaliable, but I can't seem to be able to recruit them.
Blaze 11 nov. 2017 la 7:20 
Grundels Defenders & the von Kragsburgs Guard does not have anti-large, can you please add it to them?
Kurt Helborg 27 oct. 2017 la 7:52 
hi :-) will you continue your work for WH2?? i hope so!!!
m_ig_uelon 20 oct. 2017 la 16:37 
Please make this mod also for mortal empires, like it
SomnusGod 30 sept. 2017 la 8:20 
Do all of your mods work in custom battles? And do we need an extra DLC to use them?
vonVince 28 sept. 2017 la 23:02 
Nice work! I understand that you have other things than just modding to keep you busy, but I hope to see you reskin existing Empire regiments of renown at some point should you find the time : )
MagicMike 26 sept. 2017 la 13:32 
ok, no prob.. Hopefully you'll have time again in the future ;)
Lt Apollo  [autor] 26 sept. 2017 la 11:28 
Busy IRL atm, have not had time to work on mods.
MagicMike 26 sept. 2017 la 8:42 
hey there, are the Deathjacks still getting an individual skin?
Lt Apollo  [autor] 23 sept. 2017 la 8:54 
See the known bugs.... No way around it, use DX12.
Smaug 23 sept. 2017 la 2:49 
Stirland river patrol helmet textures are packaged incorrectly causing artifacts in DX12.
Lt Apollo  [autor] 13 sept. 2017 la 15:12 
Its included
Aklis 13 sept. 2017 la 8:22 
Does this mod include your Altdorf Company of Honour or should they be enabled simultaneously?
Mysteryhat 11 sept. 2017 la 14:04 
@The Immigration I will try it thanks!
Lt Apollo  [autor] 11 sept. 2017 la 13:52 
Short answer is yes.
Swerto 11 sept. 2017 la 12:44 
Why do you use the recruitment pool instead of the regiment of renown pool? Is it because you don't want to edit the startpos?
The Running Man 10 sept. 2017 la 6:52 
@Mysteryhat had this same proble, go to graphics setting a change directX12 to DirectX11
Mysteryhat 10 sept. 2017 la 4:45 
Heyo,
For some reason the textures of Death Jacks and Stirland River Patrol bug out.
if I zoom out it works fine but when I get close to the units the textures start to shoot everywhere.
Never had this before so I was wondering if you knew what triggers this?
I use quite alot of mods but I dont think they would give this issue..
Love the mods!
Iry 7 sept. 2017 la 13:25 
hello, i'm currently playing with a lot of mods and this one is one of the few who's uncompatible, i think it's caused by the ROR statut of the unit. I want to make these unit regular one with packfiles manager but i don't know which table i should edit, could u just help me by telling me wich tables?
sorry for my english im french
Lt Apollo  [autor] 2 sept. 2017 la 20:40 
Yes, as wissenland you can only recruit grundels defenders. They build out of the nuln cannon foundry or smith.
Mattis 2 sept. 2017 la 17:44 
I'm currently playing a campaign with Baltasar Gelt using the Unique Start position mod, which has me playing as Wissenland istead of the Empire. Does that prevent the RoR's of this mod from being recruitable? Just confederated the Empire, and am still not able to recruit them.
Vin 50cent 1 sept. 2017 la 15:56 
Yeah i would've guessed that but i took a short cut since i've been dealing with this problem way back and somehow i got tired of testing every single mod . Well now it worked thanks for the lastest update but i still can't jump right in the game with all the mods activated. . So what i did was i made a new save file ( without ur mod) then back out and rechecked ur mod then jump back in and it worked . Learned a few tricks since i had this type of problems before . It's all good for now since i needed the other mods which incompatible with your mod . I believe it must be the 10 slots building mod.
Lt Apollo  [autor] 1 sept. 2017 la 14:49 
Woo incompatible with my own mod! Yea guessed it would be, used that mod as a source and my template so I probably forgot to rename a file.
Inkompetent 1 sept. 2017 la 11:57 
Would be very nice if you actually used the "change notes" feature when updating so that it's easier to track what has changed with the mod when you patch it :)
Mattis 1 sept. 2017 la 11:28 
After alot of start-up crashing and testing out different combinations of mods, I've found that this mod is incompatible with "Ironsiders: Men of the Empire" (Mod that adds a few gunpowder and melee units)
Apart they work fine, but together they crash the game imediately at start-up.
Lt Apollo  [autor] 1 sept. 2017 la 1:29 
O god dont start a campaing then enable all those mods on a existing save file! I recomend you try one mod at a time to find incompatibilites and trouble shoot the hard way. I have checked over my files and cleaned up anything which could be a issue, if this last update dose not fix your bugs then its probably not my mod. Unlike my cosmetic mods I can not garuntee universal compatibility with this unit pack. This is why its a seprate mod. I will do my best to fix major compatibility issues but at the end of the day if it still dosnt work for your build then their is very little I can do on my end.
Vin 50cent 31 aug. 2017 la 16:02 
So i started a new campaign and uncheck all the mods . Everything went smoothly , then i logged back out , and rechecked all the mods including RoR mod as well . Bam , it started out good but then i missed the 10 slots building (P/S: i used the same save file that i started out fresh in the beginning) . So that didn't work quite well , then i went to start a new one and after that i crashed .
Lt Apollo  [autor] 31 aug. 2017 la 13:44 
Otherwise it may be a corrupted save file at which case I have no clue how to help.
Lt Apollo  [autor] 31 aug. 2017 la 13:44 
There are so many possible compatibility issues with that load order. Once again try starting a campaing with just my mod installed (unsubscribe remove the file and resubscribe) and if its still wonky then I might be able to fix it.
Vin 50cent 31 aug. 2017 la 13:42 
I have Knight of empire , Glory Empire , Elite empire unit pack and Radious mods . Thats about it for empire unit mods . Remember my last post from yesterday right after you updated the mod? Yeah that's when it happened . I can still play my old save file but can't recruit the RoR units anymore like its blocked . Also one of the building messed up too .
Lt Apollo  [autor] 31 aug. 2017 la 13:26 
Deleat my mod and try without it, then try my mod by itself. I dont know your set up so I have no clue what the issue could be.
Vin 50cent 31 aug. 2017 la 13:24 
@Lt Apollo : some other empire mods which has nothing to do with RoR units as for empire . It was fine yesterday but right after u updated the mod then it went crazy just like that .
Lt Apollo  [autor] 31 aug. 2017 la 12:38 
Huh? what other mods are you playing with alongside this mod.
Vin 50cent 31 aug. 2017 la 10:10 
This mod no longer support the empire? I've noticed some problems while playing my old save . Some buildings messed up and won't allow u to recruit RoR units . When i tried to start a new run on empire then it crashed.
Gregor Hak 31 aug. 2017 la 8:32 
@rome2
it is, but is outdate so do not balance DEATHJACKS and STIR RIVER PATROL for SFO
https://steamproxy.net/sharedfiles/filedetails/?id=1114842130
rome2 31 aug. 2017 la 8:15 
this mod SFO compatible ?
Regiments Typ 31 aug. 2017 la 7:37 
How do you make these fucking awesome screenshots?
Vin 50cent 31 aug. 2017 la 2:09 
oh guess you were working on the mod . No wonder why i couldn't recruit the units. Hopefully more badass looking units.
The Running Man 30 aug. 2017 la 14:52 
Lt Apollo...thank you very much for this new update!, you quality is so outstanding!! damn!!! are you sigmar's son?
Lt Apollo  [autor] 30 aug. 2017 la 13:56 
Of course, Wissenland is about to get a huge update and Reikland just recived a overhual and is due for some new assets. My orignal mod Ironsiders is on hold atm though.
RatKnight 30 aug. 2017 la 13:47 
Your mods is getting better and better!
Can we expect updates for old skinpacks (new helmets, armor, decals etc.)?
Keego Extremo 30 aug. 2017 la 13:15 
oh. ok well thanks for responding to me. Great job on the mod!
Lt Apollo  [autor] 30 aug. 2017 la 13:11 
I used the unit as a template and forgot to change the name of a table.
Keego Extremo 30 aug. 2017 la 13:06 
cool, and when is it dropping? also, what was the compatibility issue?
Lt Apollo  [autor] 30 aug. 2017 la 13:05 
That "Should" be fixed with this next patch
Keego Extremo 30 aug. 2017 la 13:04 
Yeah I know it has compatibility issues NOW, but it didn't before.