Starbound

Starbound

Stolte Inc. Energy Weapons
29 kommentarer
IndigoTail 29. apr. 2023 kl. 0:50 
@Szymon XII

it does, personally using this mod for variety as well. The random gen just borrows Starbound Weapon Overhaul's parts

personally think they look fitting
Utra, starfreight of the Spindle 14. feb. 2023 kl. 8:16 
Does not work with Starbound Weapon Overhaul
EvilPolygons 6. aug. 2021 kl. 12:52 
Found an interesting Tier 3 weapon from this mod. Seemed insanely OP at first, because it can basically one-shot *any* mob T3 or under (and some T4), but the drawback is that firing a single shot completely drains your energy. Also, the recoil is so ridiculously strong that it throws you across the screen. It even has a flashlight attached, to give you a false sense of confidence when using it at night or underground. :death:

I've been killed several times due to the gun throwing me off a cliff (or down a chasm, or into lava, etc) after firing it, so in the end it's actually pretty well balanced -- especially considering you have to wait for your energy to completely refill before be able to shoot again. It's such a funny, quirky gun that you'd think it was purposely designed this way and not just randomly generated.

Great mod! :steamthumbsup:
turbhoe 29. dec. 2020 kl. 14:07 
How do you spawn the randomly generated ones?
Wicker-G041 4. maj 2018 kl. 11:42 
Is this to the addition of the ''manufacturer's touches everything'' mod?
Mayonnaise Farmer 16. mar. 2018 kl. 22:09 
Welp, looks like I'm adding support for all of your mods since I actually like these and they're at least semi-updated compared to the alternatives
Elster  [ophavsmand] 26. jan. 2018 kl. 20:38 
@ Roasty Memes Gods Of Bees

I'm no longer actively modding Starbound. I give my blessing for people to make addons or patches for my mods if they so desire.
NerdCuddles 26. jan. 2018 kl. 3:03 
or can you convince the maker of manufacturers touch to create a addon to make it compatible?
NerdCuddles 26. jan. 2018 kl. 3:02 
can you make it compatible with manufacturers touch?
Elster  [ophavsmand] 29. dec. 2017 kl. 8:47 
@ A-Vladimir

Unsure about Frackin Universe. Probably not compatible with Manufacturer's Touch.
A-Vladimir 29. dec. 2017 kl. 2:15 
FU or Manufacturer's Touch compatible?
Poli13 29. juli 2017 kl. 8:59 
Thanks
Elster  [ophavsmand] 29. juli 2017 kl. 8:44 
To spawn them, type /spawnitem_stolte(materialtype)energyweapon

Just replace (materialtype) with either iron, tungsten, titanium, durasteel or aegisalt.
Poli13 29. juli 2017 kl. 8:37 
Hi how can you spawn theses guns in the game with the admin mode on?
Saul Goodman 22. juli 2017 kl. 12:17 
all stolte inc item codes plz i like theese guns
Elster  [ophavsmand] 21. juli 2017 kl. 6:37 
Updated.
Elster  [ophavsmand] 21. juli 2017 kl. 6:29 
Already took care of it. About to upload after I test it to make sure it's properly fixed.
[SuCr] Princess of Evil 21. juli 2017 kl. 6:29 
Don't forget common random ones, they have the same bug.
Elster  [ophavsmand] 21. juli 2017 kl. 6:16 
I was modeling it after the one-handed aegisalt gun, but that's a fair point. I'll fix that too.
[SuCr] Princess of Evil 21. juli 2017 kl. 6:14 
And why is it rare/lvl 5? Two handed aegisalt weapons are leg/lvl6 :P
Elster  [ophavsmand] 21. juli 2017 kl. 6:13 
Oh, whoops. My bad. Give me ten minutes and I'll have it fixed.
[SuCr] Princess of Evil 21. juli 2017 kl. 6:11 
Actually, no. It is your bug. Your altability is borked because explosive burst cannot be physical.
Elster  [ophavsmand] 21. juli 2017 kl. 5:57 
I don't have any custom buildscripts implemented, no. Everything works fine spawning and/or crafting the weapon on my end. Maybe one of your mods is incompatible? I know I didn't touch the buildscripts, so the most likely thing is that a mod is causing problems on your end.
[SuCr] Princess of Evil 21. juli 2017 kl. 5:51 
[Error] Could not instantiate item '[stolte_aegisaltenergyweapon, 1, {}]'. (LuaException) Error code 2, [string "/scripts/util.lua"]:553: bad argument #1 to 'pairs' (table expected, got nil) [string "/items/buildscripts/buildunrandweapon.lua"]:28: in function <[string "/items/buildscripts/buildunrandweapon.lua"]:6>

Do you have a custom buildscript or something? It might collide with Weapon Stats mod.
Elster  [ophavsmand] 21. juli 2017 kl. 5:23 
It is? I'll look into it and see where I went wrong. Can you send a copy of your starbound.log so I can see why it's doing that?
[SuCr] Princess of Evil 21. juli 2017 kl. 0:05 
Your "stolte_aegisaltenergyweapon" is a green cube.
Elster  [ophavsmand] 20. juli 2017 kl. 12:32 
Actually, now that I've tried it out, the two work perfectly fine together. Have at it!
Elster  [ophavsmand] 20. juli 2017 kl. 10:38 
I'm not entirely sure how that mod works, but I don't think you would be assemble these in that mod without a compatibility patch.
Sketch 20. juli 2017 kl. 10:24 
compatible with weapon assembly station mod?