Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
How did Rick write the signs when he has no hands?
L’un de mes articles workshop préféré.♡
[SPOILERS]
Excellent level design, brilliant environmental storytelling. Like Portal itself (1 and 2), it often introduces very simple elements of levels that require little solving, but introduce you to the concept and prepare you for actual problems to solve later on, and uses the opportunity to develop the feeling that Rick is really just putting you in danger for kicks, rather than the usual "testing".
The rest of Part 1 was a little bit of a letdown though, just wandering hallways, rooms and stairs.
I hope the other parts are more interesting.
I am new so, don't know how to play the rest.
Can anyone please help?