RimWorld
[A17] Psychology
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Обновление: 12 септ. 2017 в 12:41

Patched funerals.

Обновление: 11 септ. 2017 в 19:54

-Colonists will now organize and attend funerals depending on how well they knew the deceased and how Nostalgic they are.
-Did a thorough sweep of all the personality traits to better balance their controversiality values, which affect how strongly they alter colonists' opinions of each other after a conversation (and how likely they are to run on them as a mayoral platform). They should be more even and realistic now.
-Also, colonists in relationships will be more sensitive to differences in opinion than non-romantically involved colonists now.
-You can now treat Insomnia.
-Colonists will no longer ignore their meetings with the mayor to continue tasks like crafting.
-Fixed an NRE when pawns die while having a conversation.
-Fixed the dreaded incompatibility with MAI, probably.
-Fixed a bug when meetings were scheduled.
-Mental breaks cause anxiety less often.

Обновление: 16 юли 2017 в 12:27

-Updated German translation
-Fixed Pawn class patcher

Обновление: 16 юли 2017 в 0:10

-Elections will now notify you if there is a tie, to make it clear that it's not a bug.
-Pawns hanging out together will no longer try and reserve the same item to do the same joy activity together.
-Fixed a bug that was causing elections to be won by the most competitive candidate, rather than the one with the most votes.
-Colonists will now hit on psychopaths (who never had 5+ opinion of anyone, mostly) if they find them attractive enough.
-Hopefully fixed the incompatibility between Psychology and Zombieland. I will need more input from the mod's creator to ensure this is resolved.

Обновление: 10 юли 2017 в 19:26

-Colonists will no longer plan dates if the game conditions aren't suitable for them; this will prevent them from planning dates during the "ancient danger" bugged state and then having to cancel them.
-Mayors now gain a little bit of social XP in meetings.
-Fixed an NPE when treating a trait.
-Some thoughts weren't being properly disabled by Psychology, which is now fixed.
-Removed the thought penalties for hard worker vs lazy, teetotaller vs chemical interest, etc; Psychology's conversation system should model these personality differences naturally.
-Slightly nerfed the impact talk length has on how much a pawn cares about a conversation.
-Fixed an error when saving during an election.
-Fixed an error in the social tabs of bonded animals.
-Fixed a bug if you disband a colony that has a mayor.

Обновление: 8 юли 2017 в 20:25

Hotfix for misordered NPE check.

Обновление: 8 юли 2017 в 16:55

-Fixed some NPEs for robots, you dirty cheaters.
-Revamped the effect personality has on romance so it's much more consistent and noticeable.
-Modified how experimental pawns are attracted to people who aren't able-bodied/their own age so that it doesn't nerf attractiveness so dramatically, causing much fewer romance attempts.
-Fixed a long-standing bug with how personality nodes are influenced by their parents.

Обновление: 8 юли 2017 в 0:21

-Doing ThingDef patches in a more compatible way.
-Pawns will no longer make romance attempts on people who are in a mental break.
-Improved how pawns decide to hit on each other. They should do it more on average now.
-Added Korean translation.
-Fixed a minor bug in the patch for pawns breaking up. It might have been able to cause pawns to become ex-spouses with everyone they have any relation to upon getting divorced.
-A bunch of performance improvements.

Обновление: 5 юли 2017 в 18:54

-Removed extraneous debug setting for Harmony that was leading to long load times.
-Fixed bug where saving a pawn with Prepare Carefully wouldn't let you load it without restarting the game.
-Corrected the trait description for Bleeding heart.
-Non-colonists can no longer plan dates, which was leading to errors.
-Colony prisoners can also no longer hang out, which was likely occasionally causing errors from a lot of jobs being created in one tick, since they couldn't reach anything to hang out at. You guys have plenty of time to chill in your cells anyway!

Обновление: 4 юли 2017 в 21:58

-Fixed a bug where only one pawn would be considered to be wearing matching apparel, because they were wearing less than the other pawn, and what they WERE wearing was also being worn by the other pawn.
-The Individuality thought is now activated when your colonists no longer have low expectations, rather than by time passed.
-Fixed another NPE in romance attempts that was caused by the Kinsey system being turned off.
-Psyche presets will now be saved in Prepare Carefully. Please clap.