RimWorld

RimWorld

Zombieland
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Update: 14 Jul, 2023 @ 3:16am

Zombieland v4.2 adds a new building: the zombie thumper and a new thread: the zombie spitter!

Zombie Thumper

attracts zombies
repells insects
is configurable (interval & intensity)
consumes Chemfuel
pretty easy to build (low research & capabilities required)
Zombie Spitter

comes to your map to siege you
shoots zombies into your base
has two modes: rapid fire and normal
ENJOY

Update: 11 Jun, 2023 @ 11:50am

Zombieland v4.1 fixes zombies not attacking mechs, adds zombie spawn delay to new maps and other bugs

Update: 8 Jun, 2023 @ 12:23pm

v4.0.1 fixes a regression bug where zombies won't attack non-humans anymore

Update: 25 May, 2023 @ 1:31am

Fixes a NRE when advanced settings file is corrupt

Update: 15 May, 2023 @ 2:05pm

Zombieland v4.0 adds support for custom integration with other mods. It also improves settings handling and fixes a few bugs. ENJOY

Update: 2 May, 2023 @ 8:19am

v3.9.1 contains a small fix in background threading

Update: 27 Apr, 2023 @ 10:38am

Fixes incompatibility with Real Ruins (and possibly other mods), adds tattered apparel being dropped by zombies if threat level is above 200%, also dropped apparel is more damaged on higher threat levels

Update: 3 Apr, 2023 @ 2:52pm

Adds burning tar slime and fixes NREs in two places

Update: 11 Feb, 2023 @ 3:46pm

Zombieland v3.7
* removes compatibility with older RimWorld versions
* adds aggregated infections state for faster game play
* fixes zombie shocker (when removing walls under it)
* does not crash with SoS2
* changes the way the chainsaw rotates
* reenables CE Harmony patches

Update: 2 Feb, 2023 @ 3:13pm

Zombieland v3.6 adds a new weapon: A dangerous chainsaw.
Very helpful but hard to handle and dangerous. You've been warned.

Also, the outdated CE patch was removed