RimWorld

RimWorld

WM Smarter food selection
Showing 11-20 of 21 entries
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Update: 6 Sep, 2018 @ 11:22am

[Auto-generated text]: Update on 9/6/2018 8:22:12 PM.

Update: 5 Sep, 2018 @ 2:58am

Minimal B19 update.

Update: 18 Nov, 2017 @ 5:15am

[Auto-generated text]: Update on 11/18/2017 2:14:53 PM.

Update: 31 May, 2017 @ 10:56am

Hotfix

Compatibility with those mods:

* Star wars mods.
* Zombieland.

Fixed various potential compatibility issues.

Update: 29 May, 2017 @ 3:11pm

A17 Update.

Misc:
* NPD will now emits a message when forced to output meals if energy is insufficient.

Update: 29 Mar, 2017 @ 6:57am

[Auto-generated text]: Update on 3/29/2017 3:57:13 PM.

Hotfix.

Move the UI to a new inspect TAB.

Fixed pets hunting prisoners (oops).
Pets will not hunt humans anymore.

Update: 25 Mar, 2017 @ 10:35am

BUGS FIX

* Pawns will not eating their food in inventory (colonists and visitors).
* Insect trying to fetch low-end food, just like pets (when they can reach it).

Update: 22 Mar, 2017 @ 7:55am

Hotfix 2. Fixes the following:

UI

- More compact UI, size can be changed in settings.

BUGS

- Error with caravans when a pawn is hungry and you don't only carry food.
- Visitors NOT using the dispenser (as they use to in previous versions).
- Colonists fetching grass to feed injured animals.... Could be nice if it did not take ages to feed it completely.
- UI error when trying to spoil options for visitors or friendlies.
- Colonists using beers on the very last resort (after human corpses...) as food.

MISC

- "Needs" tab back to its original place (oops).
- Added an example file for custom policies.

Update: 20 Mar, 2017 @ 11:49am

[Auto-generated text]: Update on 3/20/2017 7:49:24 PM.

Update: 20 Mar, 2017 @ 8:41am

[Auto-generated text]: Update on 3/20/2017 4:41:31 PM.