Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Tech Tree
11개 중 1~10개 표시 중
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업데이트: 2020년 6월 14일 오후 2시 32분

Version 3.3
- Fixed: Square Rigging no longer hanging, it is a prereq for Steam Power.
- Changed: To balance the above extra connection, one was also added to Sanitation and Economics.
- Changed: An additional connection for Military Engineering, Metal Casting, and Siege Tactics. This makes slightly harder to progress via a domination path and allows a bit more time for others to up their defenses.

업데이트: 2019년 7월 15일 오전 5시 03분

Version 3.2
- Fixed: (GS only) Mass Production is no longer a leaf - restored the vanilla connection to Industrialization.

업데이트: 2019년 6월 24일 오전 6시 35분

Version 3.1
- Updated for June 2019 Patch: Adjustments to Stirrups and Chemistry.
- Changed: The AffectsSavedGames flag is now set to 1 to better support MP games.

업데이트: 2019년 2월 15일 오후 5시 51분

Version 3.0
- Updated for Gathering Storm.
- Removed new placement for Tier1 governments due to an issue with missing Diplo policies when going first for Classical Republic.

업데이트: 2019년 1월 2일 오전 7시 17분

Version 2.4
- Civics Tree has additional dependencies to limit beelining a bit more and achieve better balance.
- Added an optional placement for some governments (see screenshot). This is disabled by default.

업데이트: 2017년 10월 19일 오후 6시 12분

Version 2.3 Updated for Fall 2017 Patch

업데이트: 2017년 4월 11일 오전 6시 22분

Version 2.2 Barbarians get free techs again

업데이트: 2017년 3월 10일 오후 1시 34분

Version 2.1.1
Minor change: brought back Ballistics as prereq for Rifling - needed for Information Era techs to include Ballistics.

업데이트: 2017년 2월 26일 오전 2시 32분

Version 2.1 - Includes changes to Civic Tree (12 additional dependencies added)

업데이트: 2017년 2월 25일 오후 12시 35분

Version 2 - updated for Summer 2017 patch