Killing Floor 2

Killing Floor 2

Transient
10개 중 1~10개 표시 중
업데이트: 2019년 3월 3일 오전 5시 40분

업데이트: 2018년 5월 6일 오후 3시 57분

업데이트: 2018년 4월 5일 오후 5시 43분

- Vehicles controls are gone, Only the elevator can be used on trader waves.
- Traders are selected on a route through the map

업데이트: 2017년 1월 1일 오후 12시 13분

Map Update 01/2017:

- Call vehicles with platforms. You can now stand on a platform at the start and end of the vehicle paths and bring them to you.
- Pathing has been redone and improved across the map.
- Starting spawn points are in underground area now, not by the cars.
- Lower skylight light for caves and outside
- Added cars by dirt road by rockslide
- more visual backdrops for outside area

I also want to add that I have done everything I can to make zeds not spawn too far or on th wrong level. There seems to be an issue with the zeds spawning outside of a "spawns" boundaires. It is on the trello board for TW and they are looking into it.

https://trello.com/c/t2wURGSZ/3-zed-spawning-issues

업데이트: 2016년 12월 19일 오전 10시 47분

- Controllable Van for the bottom portion of the map has been added in.
- Spawns have been refined. I attempted to fix them spawning to far away and on the incorrect level. If you still see this issue please let me know
- Fixed some exploitable spots

업데이트: 2016년 12월 19일 오전 10시 43분

업데이트: 2016년 12월 16일 오후 4시 31분

- Fixed pathing and collision issues near the rockslide
- Attempted fix for spawns coming out of tentacles
- Added more "Tentacle Spawns" around the map
- Added ClotMothers to the scenery (those tentacles had to come from somewhere)
- Made tentacles less "pink and shiny"

업데이트: 2016년 12월 16일 오후 4시 22분

업데이트: 2016년 12월 14일 오전 9시 27분

업데이트: 2016년 12월 14일 오전 9시 06분