Arma 3
Dynamic Recon Ops - FATA
Showing 41-45 of 45 entries
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Update: 21 Dec, 2016 @ 3:58am

  • Multiple MP and action related revive fixes
  • Fixed fog weirdness for client players

Update: 15 Dec, 2016 @ 1:42am

  • Building destruction objective removed
  • Ammo destruction objective removed (would only appear in rare circumstances)
  • Added destroy cache objective
  • Added destroy cache in building objective
  • When searching units for intel the searching player will send a radio message with their findings
  • Players would not receive the revive action after dragging
  • Fixed bug with minefields trying to place without enough valid positions
  • Reactive HVT task no longer spawns a dummy unit instead of the HVT
  • Units searched for intel will now properly have a chance to show marked intel locations as well as unit locations
  • Frequency of enemy reinforcements increased

Update: 10 Dec, 2016 @ 3:04am

Improved intel system:

  • Enemy group leaders now have a chance to carry intel and can be searched after death
  • Intel from group leaders has a chance to reveal troop positions, checkpoints, bunkers, minefields or narrow the search for uncertain objective locations (HVTs and POWs)
  • Intel from intel objectives cannot reveal troop positions but will reveal more of the other possibilities

Other changes:

  • Look out for warning signs! Mines may have been laid in the AO
  • Roadblocks and bunkers now have a chance of spawning static weapons
  • POW search radius reduced if lots of buildings are present
  • Extraction now only considers whether human players have left the AO
  • Artillery supports will no longer be able to move
  • Behaviours of building garrisons modified to hopefully make them more alert
  • Arsenal preloading disabled as it wouldn't allow identity selections

Update: 7 Dec, 2016 @ 1:28pm

Update: 7 Dec, 2016 @ 11:36am