Arma 3
Operation TREBUCHET
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Opdatering: 9. okt. 2017 kl. 7:53

v0.16

Added
- Smartlink Optic for MA5, MA37, and M6G
- MA37 Ammocounter
- M90 CAWS Shotgun
- New Supply pods for new weapons

Fixed
- Elephant causing crashes and bugged geometry
- HEV causing crashes when landing on objects
- Jetpack functionality re-implemented (no changes since v0.14)
- Gun incorrectly appeared on Police Falcon
- SRS99D completely black under shadows
- AI refusing to walk on custom sidewalk objects

Tweaked
- Removed front sight from Warthog MG irons
- Removed possibility of jamming on SRS99 Series (ACE)
- Increased spread of shotgun pellets
- Jetpack keybind re-added

Known Issues
- HUD still disabled (Working on a complete re-write)

Opdatering: 1. aug. 2017 kl. 15:46

v0.15

Added
- New MA37, MA5A, MA5B, MA5C, and MA5K models
- SRS99C Sniper Rifle
- Bison IFV/MGS
- Scorpion MBT
- Holo Table Objects
- LAU-65B Static Missile Pod
- Sandstorm Terrain
- Blood Gulch Terrain
- New Interior Pieces (to be used in a future terrain)
- Static Civilian Cargo Freighters
- "Jets-DLC" Sensor Suite
- Custom Inventory, Eden and Arsenal Icons
- "War Games" Equipment for PVP
- Elephant HRV (Extremely W.I.P.)
- New and Improved titles for the Soundtrack

Fixed
- Military Wall Hub had no collision
- M7 SMG and M73 LMG would not appear in Virtual Arsenal
- ODST clan selection was upside down
- AI interaction with Gridlock sidewalks
- ACE_Compat requirement bug
- A bunch of building collision issues
- Some buildings could be shot through
- Some vending machines were sunken into the ground
- Warehouse ladders weren´t working
- Some buildings had bugged shadows

Tweaked
- HUD must now be enabled manually via keybinds (Due to 64-bit issue)
- Added a bit more detail to Gridlock
- Vehicles now can be customized using VhC/Virtual Garage setup (redundant classes have been left for compatibility's sake, but can no longer be placed in 3DEN)
- Reduced shinyness of Longsword
- Changed Innie warthog textures to be less ugly and more authentic
- Bumblebee interior collision to prevent the head clipping through the top

Removed
- Old "grey" MA5Bs
- ACE "dependency"
- [OPTRE] tag for items and weapons
- Redundant container buildings

Known Issues
- HUD consistently causes crashes on 64-bit (HUD disabled for now)

Opdatering: 24. sep. 2016 kl. 16:28