Starbound
NPC's Aren't Stupid! (Not Updated)
A apresentar 11-14 de 14 entradas
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Atualização: 29 jul. 2016 às 11:40

--=Version 1.3=--
- Support for version 1.0.3
- Had to merge my fix for hatches with the devs fix for gates because they overwrote eachother.

Atualização: 28 jul. 2016 às 20:29

--=Version 1.2=--
- Allies and other guards are now as responsive and reactive as hostile enemies
- Rescripted the pathfinder and AI to allow NPC's opening Horizontal Doors!! (Hatches)
- All NPCs attack much faster (Melee).
- All NPCs will approach their targets that are above / below them much faster.

Atualização: 28 jul. 2016 às 1:18

--=Version 1.1=--
- Enemies track you better and have a longer active range
- Improvements to enemy reactivity (Currently only works on enemies, implementing for crew / tenants / allies in the following patch)

Atualização: 25 jul. 2016 às 21:43

1.0