Arma 3
Dynamic Recon Ops - Stratis
Näytetään 91–100 / 118
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Päivitys: 23.8.2016 klo 0.55

Hotfix:

  • Random insertion selection would cause no insertion to be generated (should fix one issue that causes the player to be left alone at the arsenal location)

Päivitys: 22.8.2016 klo 5.48

  • Removed helicopter insertions for the moment
  • Replaced helicopter extraction with BIS heli transport support
  • Artillery supports now use ammo limits correctly, real support vehicle is created at insertion position when possible
  • Supports should now be given to OPFOR and INDFOR players
  • Further improvements to handling of building destruction tasks

Päivitys: 20.8.2016 klo 3.59

  • Replaced helicopter parachute insertion with landing insertion
  • Added HALO insertion
  • Custom insertion positions can now be inside the AO, but ground starts will always be moved out of the area automatically
  • Automatic application of silencers removed from night missions (solves some black screens associated with improperly configured weapon attachments)
  • Updated to the latest version of Zenophon's framework

Päivitys: 17.8.2016 klo 14.55

Hotfix:

  • AO selection markers no longer persist on random AOs

Päivitys: 17.8.2016 klo 12.37

  • Nudge action for spawned boats
  • Improved custom AO selection

Päivitys: 16.8.2016 klo 12.37

  • Faction selections now saved after choosing a custom AO location
  • Added filtering for faction infantry subcategories entirely composed of snipers

Päivitys: 13.8.2016 klo 4.24

  • Started work on visuals for team planning menu
  • Blacklisted locations close to arsenal position from random AO selection
  • Improved unit selection to reduce number of special units spawned (snipers, AT, AA etc.)
  • Player group should be assigned their initial loadouts before the host has quit the briefing map
  • Client players should receive the correct loadout before making changes in the team planning menu
  • Improved handling of destroy building objectives - buildings should no longer take a large number of explosives to destroy
  • Action menu item added in case of accidental closing of Team Planning window
  • Added custom AO selection to options menu
  • Reverted to combobox options for menus
  • Time randomisation improved, dawn and dusk times should work correctly on all maps
  • Filtered out civilians with weapons
  • Filtered out soliders without weapons
  • Reduced speed of counterattacks on mission completion

Päivitys: 8.8.2016 klo 1.01

Hotfixes:

  • Fixed bugs caused by removing AI in MP lobby
  • Error in boat spawning could cause players not to be moved to insertion

Päivitys: 7.8.2016 klo 6.39

  • Rewrote player air insertion from scratch
  • Stopped objectives spawning units in midair for them to plummet to their deaths. Solves issues with Clear Area objectives auto-completing among others.
  • Team planning menu saves insertion choice between Arsenal and map usage
  • Team planning menu 'READY' buttons replaced with single 'GO' button usable only by host
  • Corrected failsafes for enemy groups of single units
  • New UI graphics for initial menu
  • Units are assigned names, voices and faces before arsenal
  • Fixed minor bug with boats placed for ground insertion water crossings

Improved enemy composition for factions with correct data supplied:
  • Removed usage of CfgGroups defined groups for spawning
  • Faction selection now takes into account whether factions have units available rather than groups - please note that this new filtering will not exclude CUP factions that are currently incomplete.
  • Implemented weighted randomisation for unit selection (less chance of spawning AT, MG, spec ops etc compared to ordinary riflemen) for units that have the correct config data
  • Rewrote skill settings to give 'Action' style enemies better situational awareness but still poor aiming and related weapon abilities

Päivitys: 2.8.2016 klo 1.30

  • Handling of air insertions for non-BLUFOR sides without valid helicopters would break player deployment
  • Player select insertion points would be ignored on air insertions