Arma 3
Dynamic Recon Ops - Stratis
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Atualização: 4/out./2019 às 2:15

  • Fixed a cause of MP games having invincible players along with other related issues - with credit to Ari
  • Fixed hostile civilian custom wearables getting null data

Atualização: 22/set./2019 às 8:29

  • Added new ambient civilian modules to take advantage of their new behaviours and potentially lower processing overhead
  • Previous civilian lists will be replaced with custom lists based on new ambient civilian module data if using a standard Arma terrain with the standard civilian faction selected
  • Tweaked outfits for hostile civilians
  • Tweaked timings for hostile civilian activation
  • Added menu option to force hostile civilians
  • Corrected world name calls to give the correct descriptor name (Livonia will no longer be titled 'Enoch')
  • Added player vehicle respawns to multiplayer
  • Added additional diagnostics to observe tasks
  • Prevented stealth from randomising when combined arms preset is selected
  • Reworked JIP based on new player handling backend
  • Relaxed distance constraints on extended AO
  • Moved markets away from the road slightly
  • Failsafe timer added to Take and Hold tasks
  • Simple objects will now be converted to simple status after spawning is complete to prevent vehicles spawning inside markets etc.
  • Replaced radio sound effects with simple beeps
  • Various dedicated server fixes
  • Various JIP improvements
  • Improved team planning unit remove buttons
  • Made market shelters objects detectable by AI drivers
  • Animals are now agents instead of civilians

Atualização: 27/ago./2019 às 3:17

  • Fixed: I messed up the menus!
  • Fixed HVTs attempting to patrol buildings that do not exist
  • Prevented tasks from being created, destroyed and recreated on mission start
  • Removed some JIP calls in an attempt to prevent issues with player invincibility continuing past loadout phase
  • Added some additional diagnostics

Atualização: 26/ago./2019 às 8:42

  • Fixed communications bug with mortar supports
  • Fixed range bug with artillery supports
  • Provided a workaround for unexpected unit spawn data
  • Fixed dialog bug where values could increase out of bounds

Atualização: 22/ago./2019 às 12:07

  • Fixed bug in combined arms communications
  • Fixed bug in combined arms position data
  • Observe tasks will now complete correctly

Atualização: 18/ago./2019 às 1:12

  • Fixed unit traits for client players

Atualização: 4/ago./2019 às 11:46

  • Rewrote support system - they should be given correctly now, but there may still be issues with the AI of supporting units common to Arma AI
  • Workaround for missing Looter faction flag data
  • Mission preset Combined Arms will now spawn more enemy tanks and APCs and less enemy infantry squads
  • Mission preset Combined Arms will now force friendly units to spawn and is now the only time they will do so
  • Friendly units spawned in Combined Arms mode will now only begin their assault on a support trigger given to the player group leader
  • Fixed: Extract helis would leave without passengers
  • Added a tooltip to the mission preset option

Atualização: 29/jul./2019 às 10:56

  • Prevented the contact UGVs from spawning as enemy tanks
  • Fixed rare bug related to civilian AOs

Atualização: 29/jul./2019 às 5:08

  • Fixed respawning AI units not receiving the correct loadout

Atualização: 29/jul./2019 às 1:49

  • Fixed player units not receiving medic, engineering, explosive and UAV traits