Space Engineers

Space Engineers

Projector Preview - miniature blueprint display + damage status
Showing 21-30 of 31 entries
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Update: 9 Feb, 2018 @ 9:37pm

Tweaked the projection lights for the SE v1.186 graphics.

Update: 20 Dec, 2017 @ 5:53am

- 'Remove' button not-grayed when block is not working.
The remove blueprint button was being grayed out when block was turned off, damaged or out of power, that means you couldn't remove its blueprint in that state and there was no reason for it to be like that.

- Fixed Holographic Radar mod crashing when projecting cockpits in preview mode (and should also fix other crashes from mods that attach gamelogic to blocks which are getting projected by my mod).

Update: 22 Nov, 2017 @ 11:59am

Completely re-worked!


- Changed how preview projection is created.
It is now a separate entity created by the mod and the projector is simply removed of its projection when it's in preview mode.
This does not provide the best performance as it requires deleting and spawning grids between preview/build mode changes, but there's no other way right now.

- Spawning and saving of grids is done in another thread to not hitch the game too much.

- Settings are now stored internally in the block, no more weird names!
The previous settings from the name are being read by the mod and converted to the new system.
There might be issues with synchronizing the settings since it's a new system, please be aware of such posibility and report issues that you find with as much detail as possible.

- Re-done the terminal UI, separated each mode's controls per category (preview or build mode).

- Toolbar actions and PB properties are now available for this mod's controls.

This is because the terminal controls system was fixed for projectors.

- Added the ability to load the ship that the projector is on as a blueprint copy.

- Updated status mode to cover more differences and special states are being highlighted (seen above other transparent blocks) apart from being colored; special states are being shown in the detailed info.

- Changed rotate sliders to be positive or negative and instead added a checkbox for toggling spin.

- Reworked how the blueprint is rotated, by priority of pitch then yaw then roll, this should prevent issues that caused pitch and roll to rotate on the same axis for example.

- Added lights to the preview projection to imitate a hologram better.

- Fixed scaling to better fit the projection inside the size you specify in the slider.

- Added see-through mode that makes armor and decorative blocks less visible, causing other internal blocks to be seen.

Update: 29 Jul, 2016 @ 1:34am

- Workaround for status mode playing sounds when coloring blocks.

Update: 29 Jul, 2016 @ 1:02am

- Fixed compatibility issues with v01.146 which causes a new issue: status mode has sounds when coloring blocks.

Update: 21 Jun, 2016 @ 1:22am

- Significantly improved performance of the miniature projection.
NOTE: The miniature projection is a separate entity and it takes time to load, depending on the ship size.
NOTE: The ship edges are visible and fully opaque, I can't find a way to disable those.
- Improved performance of status mode by coloring a maximum of 10 blocks per tick and checking 50 per tick.
- Added UI config which replaces the tag name system, name is still used for storage but should not be edited manually to change settings.
- Added legacy tag name system support so your settings aren't completely lost.
NOTE: The offset is the only thing not read from the old system, you'll need to reconfigure that.
- Added fixed rotation in all 3 axis as well as spinning in all 3 axis.
- Changed the rendering distance check to use camera position instead of player position.

Update: 14 Jan, 2016 @ 11:31am

- Fixed not working in v01.117 due to API changes.

Update: 14 Jan, 2016 @ 1:57am

- Added @status (see description for info)
- Added + as an alternative character instead of @ for the tags
- Fixed scale not working

Update: 16 Sep, 2015 @ 2:24am

- Attempted fix for shadow being displayed at long ranges by the projection in DX9.

Update: 13 Sep, 2015 @ 7:59am

First public release.