Cities: Skylines

Cities: Skylines

IPT - Improved Public Transport 3.8.10
Ergebnisse 41–50 von 67
< 1  2  3  4  5  6  7 >
Update: 11. Jul. 2015 um 4:08

Version 3.1.5

Fixes
- Fixed an issue wherein no people were leaving the transport vehicle on the first stop after a save game has been loaded or the capacity has been changed.

Update: 9. Jul. 2015 um 5:15

Version 3.1.4

Fixes
- The last stop exchange will now also shown correctly if you click on a "trailer" of a bus.
- Fixed an issue with some ui components.

Update: 8. Jul. 2015 um 14:53

Version 3.1.3

New
- Added support for the upcoming double articulated bus from DANZ | D3S DESIGN.

Update: 8. Jul. 2015 um 6:53

Version 3.1.2

New
- Line stop count on line info window.
- Last stop passenger exchange on vehicle info window for buses.

Fixes
- Fixed an issue wherein uncreated vehicles were updated with citizen units this could result in reaching the citizen units limit way to early. IPT will now seek for unused entries and delete them. This will fix the problem with empty transport vehicles.

Update: 6. Jul. 2015 um 13:04

Version 3.1.1

Changes
- Tooltip updates.

Fixes
- Fixed an issue with depot list on line info window not being up to date.
- Fixed an issue with special characters in asset names.

Update: 2. Jul. 2015 um 13:20

Version 3.1.0

New
- Added bus stop interval, when creating or editing a bus line you may now enter the spacing in seconds between each bus (0 means off). Within the settings menu you will find a new option called "Bus interval aggression" which controls how harsh the game should try to reach the interval. 0 = disabled, a low value means lower impact on following traffic but it takes longer to reach the interval, higher value means high impact on traffic because the bus will wait longer on stops but the interval is reached faster. See the difference in an optimal environment here[www.directupload.net].
- The back engine is now also applied to all existing vehicles.
- You may now enter a hex color code in the line info window to change the line color.

Changes
- IPT won't create presets for the 5 default vehicles (bus, metro, train, ship and plane) and for TGV, VIRM and Bombadier anymore. You can still create preset yourself by changing the settings using the Vehicle Editor.
- Vehicle tooltips will now also show the ticket price and max speed ingame value along with the game internal values.

Fixes
- Fixed an issue with add back engine for vehicles with only two cars (e.g. Sprinter 2 car train). Applying a back engine now only works if the train has atleast 2 wagons.
- Fixed the budget control check box that broke with patch 1.1.1b.
- Increased the performance when switching from one line info window to another of the same type, e.g. when switching from metro line 1 to metro line 2.

Update: 28. Jun. 2015 um 4:47

Version 3.0.2

Changes
- Some changes were made to the saving function.

Update: 25. Jun. 2015 um 12:34

Version 3.0.1

New
- Added backengine to Vienna Tram and Vienna Tram (short) created by SoJiro, I also tuned the dampers and springs to fix the strong swaying ;)
* The back engine will only apply to newly spawned trams.

Fixes
- Fixed an unhandled exception.

Update: 19. Jun. 2015 um 7:58

Version 3.0.0

New
- You may now select more than one vehicle type.
- You may now queue up vehicles in a pattern you want.
- You now see all vehicles on that line when opening the line info window.

Changes
- Visual changes to all text fields were made.
- Replaced dropdowns with my own component, that looks nicer and works better.
- The "Remove Vehicle" button on the PublicTransportVehicleWorldInfoPanel now is only visible for your transport vehicles and not for vehicles created by OutsideConnectionAi.

Fixes
- Fixed line info window showing before line creation completed.
- Potential fix for object null exception in StartTransfer routine.

Input guide
- Preshing Ctrl+A while your mouse hovers over a list box will select all, press it again to deselect all.
- Shift+Leftclick on a vehicle in the "Select types" list box will enqueue that vehicle to that line. You may also use the "Add Vehicle" button to enqueue a vehicle choosen randomly from your selected types.
- The "Remove Vehicle" button has multifunctionality. Priority below.
  • remove selected enqueued vehicles
  • remove selected vehicles from the line
  • decrease enqueued count by removing the first enqueued
  • remove a random vehicle from the line
  • decrease line target count

Update: 3. Jun. 2015 um 11:15

Version 2.3.3

Another debug update. If the mod fails the init process it will show an error in the games default debug log (F7).