Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Aggiornamento: 3 apr 2022, 14:58

Long time no see I'm just checking back and making sure the mod still works as intended
Changes as follows
-- Updated Livestock resource Icon
-- Minor tweaks to resource values
---- Allow more price fluctuation for grain/fish
-- Attempted to fix some of the "need resource" icons not showing up, still no luck

Aggiornamento: 12 ago 2018, 12:36

Updated for "Rise of the Rupublic" DLC

the resources Salt, Horses, and Amber are have been added by the developers. Yippie!
I have removed the my moded variants of these resources to avoid duplications.

Aggiornamento: 10 mag 2018, 12:09

Updated for Desert Kingdoms

Aggiornamento: 2 apr 2018, 18:47

Updated for P19
(yippy they added Spices as a Resource!)

- Commercial Building Chain (Spice Market) recource production changed from salt to spices
NOTE: this change makes this mod incompatible with patches prior to P19

Aggiornamento: 12 gen 2018, 15:45

Updated for Empire Divided!
-- should now work for both EE and ED
-- I have not yet added building times or resource requirments for the ED buildings.
---- Please note that this means some buildings will produce the same resource they require for tier4 construction

****Current building resource production****
farms/fishports produce (5,10,15) of their resouce
mines produce (10,20,30,40) silver
training grounds for calvary units produce (5,10) horses
commercial slave buildings produce (15,30) slaves resource
other commercial buildings produce (10,20,30) of their resource
barbarian brines => salt, east weavers => textiles, ect.

Resource Towns
-- Amber, Purple Dye, Gold resource towns produce (40,80,120,160) of their resource: the same as vanilla resources
-- Grain and Horse resource towns produce up to 120 of their resource (gain resource, and horse resource are obtainable by other buildings for all civilizations)

Aggiornamento: 11 mar 2017, 8:31

Removed some resource requirements, no resources required for build lvl's 2 and under

----Changes to Salt Production:
----ROME:
---rome markets 3,4 no longer produce salt
---rome trade ports 3,4 produce salt

----GREEK:
---greek markets 3,4 no longer produce salt
---greek trade ports 3,4 produce salt

Aggiornamento: 19 mag 2016, 14:44

Aggiornamento: 19 mag 2016, 14:44

Aggiornamento: 10 gen 2016, 11:50

Aggiornamento: 2 set 2015, 7:09

Update 9/2/15
------Mod is now updated for patch 17 of Rome 2
------Added salt production to tier 3-4 of the greek town market and the rome town market
------Uploaded a "light" version of the mod that adds all the resources but does not change the build times and the resources I have added are not required for any buildings.