Garry's Mod

Garry's Mod

D/GL4: Customizable Holographic HUD
Showing 11-20 of 42 entries
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Update: 20 Apr @ 12:02pm

1.6.4

- Fixed secondary ammunition label being forcefully changed when using "Mimick primary variant" parameter.
- Added a limit to electrocardiogram heart beats in order to improve stability.
- Fixed suit battery standalone automatic hide delay being set to 48 instead of 4.

Update: 19 Apr @ 2:32am

1.6.3

- Fixed "Squad Status" label not applying its parameters properly.
- Changed timing of initial render target texture creation in an attempt to mitigate white screens.

Update: 17 Apr @ 9:20am

1.6.2

- Fixed zoom distance unit font not changing according to Common text font type.
- Fixed weapon selector secondary ammunition icon visibility not being applied correctly.
- Fixed squad health outline not being properly aligned.

Update: 17 Apr @ 3:28am

1.6.1

Fixed secondary ammunition panels not having their layout directions applied properly.

Update: 16 Apr @ 12:45am

1.6.0

- Changed ammunition type icon registration API to work with names.
Community contribution by homonovus[github.com].
- Fixed Nextbots not appearing on the radar.

Update: 15 Apr @ 12:33pm

1.5.1

Fixed numbers misalign.

Update: 15 Apr @ 9:11am

1.5.0

- Added stims extension element.
- Added Warzone Stims support.
- Added Warzone Armor System support

Update: 15 Apr @ 3:35am

1.4.3

- Fixed errors when running Potato preset.
- Fixed Potato preset still running expensive operations it was not using.
- Optimized panels.

Update: 15 Apr @ 12:11am

1.4.2

Fixed fire mode selector.

Update: 14 Apr @ 12:58pm

1.4.1

Fixed quick grenades indicator properties not being properly listed.