Garry's Mod
Glide // Styled's Vehicle Base
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更新:8月19日 @ 19時54分
更新者:StyledStrike

Major change: Replaced the old vehicle weapon system with the VSWEPs system. Read the pull request here[github.com] for more information and compatibility notes.

- Fixed some issues on Turkish localization (Thanks, NovaDiablox!)
- Fixed various localization issues (Cleanup & missing strings) (Thanks, Flarky55!)
- Improved projected lights performance by updating per tick instead of per frame (Thanks, Redox!)
- Fixed a Lua error when locking-on with the Homing launcher on a driver that is not a player (Thanks, Astralcircle!)

A few notable changes from the VSWEPs system:

- Added a glide_pacifist_mode server console variable. When set to 1, it disables VSWEPs and vehicle turrets for all players.
- Run the hook Glide_CanUseWeaponry (on both client and server) when a player tries to use a vehicle VSWEP/turret. Return false to prevent that player from using them.

更新:7月16日 @ 14時43分
更新者:StyledStrike

- Added simplified/traditional Chinese translation strings (Thanks, 滑稽没JJ, 存活率百分百の少女 and HJnoJJ!)
- (Experimental) Restored the wheel physics behaviour where it decreases grip as the spring applies less force to the ground

更新:7月11日 @ 9時39分
更新者:StyledStrike

- Use a separate trace filter for wheels that ignores players
- Tweak how entities are hidden with Glide.HideEntity

更新:7月7日 @ 19時40分
更新者:StyledStrike

- Use null material instead of transparent color when hiding entities, prevents drawing shadows from projected textures (Thanks, Flarky55!)
- Fixed some Turkish translation strings (Thanks, NovaDiablox!)
- Increased the Rhino's torque and brake power
- Tweaked tank torque distribution logic
- Moved some utility functions to sh_utils.lua

更新:7月2日 @ 16時34分
更新者:StyledStrike

- Tweaked the Make Amphibious tool logic

更新:7月2日 @ 16時03分
更新者:StyledStrike

- Added the Make Amphibious tool
- Tweaked boat engine logic
- Grouped/reordered some miscellaneous settings
- Fixed "primary" attack bind not working on aircraft

更新:6月30日 @ 21時35分
更新者:StyledStrike

- The logic for synchronizing client-side modifiers has been rewritten
- Added the Engine Stream Chip - it is controlled with Wiremod
- Run a custom hook when a player loads
- Only let the driver perform some button actions, fixes passengers being able to toggle lights
- Applied some fixes related to single player - we can play the HL2 Campaign again

更新:6月24日 @ 18時59分
更新者:StyledStrike

- Better way to override ENTITY:IsVehicle (Thanks, Astralcircle!)
- Config. is now loaded during the InitPostEntity instead of when the code runs
- Glide.Print now uses different colors depending on which realm it was called
- Renamed the Glide.InputCategories table to Glide.InputGroups
- The keyboard config. panel no longer has hardcoded keybind panels, it now generates those panels from Glide.InputGroups
- Added base vehicle function to choose which input groups to activate per seat: ENT:GetInputGroups( seatIndex )
- Added functions to add custom input groups and input actions: Glide.SetupInputGroup and Glide.AddInputAction
- Added a extension loader: After Glide is loaded, .lua files placed on lua/glide/autoload/ are included automatically. For more details, check the pull request here.[github.com]

更新:6月15日 @ 14時54分
更新者:StyledStrike

- Use TraceHull for missiles, bullets and projectiles, so that they can hit parented contraptions (Thanks, Redox!)
- Fixed smoke particles being created ahead of Glide projectiles
- Some optimizations for weapon traces
- Added a custom entity iterator for loops, should fix some errors when wheels/seats are removed

更新:6月9日 @ 19時02分
更新者:StyledStrike

Fixed a few bugs on the Wheel Editor tool:

- Fixed using the wrong entity modifier ID, fixes a issue where only the last wheel you modified was being saved.
- Fixed a issue where, if you use this tool on a vehicle, then change the wheel radius with the C menu, duplicating the vehicle would not have saved the wheel radius you had set.
- Use the trace provided by the tool instead of casting a custom one, fixes the tool not respecting prop protection addons.