Space Engineers

Space Engineers

Real Solar Systems
Mostrando 51-60 de 70 aportaciones
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Actualización: 10 NOV 2024 a las 12:35 p. m.

-ConfigSettings.xml will now update properly when saving game after making settings changes.

Actualización: 10 NOV 2024 a las 11:40 a. m.

-Attempted fix for crash in MoveEntities().
-Adjusted voxel planet spawns to be more evenly distributed.

Actualización: 9 NOV 2024 a las 10:31 p. m.

-Fix to skip teleport calculations for static grids
-Fix to only check top-level entities for teleport "neighbor" check (performance)
-Fix to teleport logic so that jump drive jumps will now always trigger proper planet overlap check
-Fix to teleport logic so that teleporting without a jump drive (like with creative mode teleport) will not change entity speed

Actualización: 7 NOV 2024 a las 10:52 p. m.

-Added option to change gravity for terrestrial planets.
-Fixed bug with sibling swap Editor option

Actualización: 7 NOV 2024 a las 3:04 p. m.

-Fixed issue with some proxies that caused them to reinitialize every frame
-Added option to proxies to have multiplier to atmo brightness when entering planet zone

Actualización: 6 NOV 2024 a las 3:59 p. m.

-Added new settings control options in Editor (including markers for gravity, zones, and real planet positions)
-Added ability to respawn voxel planets (including stars and gas giants) according to current voxel planet spawn position constraints ("Recreate Planet")
-Fixed star proxy gravity not being adjusted correctly by Editor
-Limited star and gas giant gravity falloff (cannot be less than 1)

Actualización: 4 NOV 2024 a las 3:00 p. m.

-Compatibility update for new gas giant options.

Actualización: 2 NOV 2024 a las 2:08 a. m.

-Attempted fix of seamless switcher crash

Actualización: 31 OCT 2024 a las 5:03 p. m.

-Fixed planet surface velocity adjustment for grids to be limited to speed at surface zone edge.
-Added new planet proxy settings options.

Actualización: 30 OCT 2024 a las 3:46 p. m.

-Split Config.xml into 2 files. New file ConfigSettings.xml will have most world/server settings. Old file Config.xml will have backup of all solar system info.
-Save system changed so that Config.xml is mostly redundant. All solar system info will be saved in Sandbox.sbc.
-Config.xml is now only used for transparency and explicit offline edits to the world.
-Attempted fix of save serialization error that caused solar system info to be lost and Config.xml to reset.