RimWorld
Random Start
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Pembaruan: 16 Sep @ 4:48am
berdasarkan bogknight

v1.3.2:
- Landmark density setting
- Starting Tile Filtering System
- Biome Filtering: Added ability to filter starting locations by specific biome types
- Hilliness Controls: New settings to control terrain hilliness of starting locations
- Temperature Range Filtering: Filter starting tiles by temperature parameters
- New system to control starting character attributes
- Ability to exclude factions from reputation randomisation
- Meme Management: Improved ideology meme handling and customization
- Realistic Planets 1.6 Support
- Fixed duplicate random button issues
- Improved Tooltips: Better tooltip support for new customization options
- Added Simplified Chinese translation

Contributors
@magian1127: Primary contributor for new filtering systems and Realistic Planets compatibility

Pembaruan: 4 Jul @ 2:32am
berdasarkan bogknight

v1.1.0:
- fix issue with factions from disabled mods hanging around in mod config, this fix will resolve issues with not enough factions being generated
- improve compatibility with rimpy - if you've been having issues with mod compatibility and use rimpy, this will likely resolve your issues
- improve random starting item system - max wealth is now respected more closely, and remove starting items also removes "scattered" items in the map
- add some more tooltips - this will be an ongoing process to improve the clarity of the settings page

Pembaruan: 27 Jun @ 6:27am
berdasarkan bogknight

v1.0.0:
- initial v1.6 support

Pembaruan: 4 Jul 2024 @ 2:30am
berdasarkan bogknight

v0.12.4:
- remove log spam
- fix randomiseFactionGoodwill setting being overriden

Pembaruan: 27 Jun 2024 @ 7:01am
berdasarkan bogknight

v0.12.2:
- ability to remove and / or randomise starting research
- ability to set a maximum tier for random research
- ability to disable unlocking pre-requisite research for random research
- ability to remove and / or randomise starting items
- ability to set a maximum value limit and tier for starting items
- ability to set a metabolic efficiency minimum for randomising genes
- ability to build a completely random scenario rather than choosing from pre-existing
- ability to randomise starting faction goodwill

Pembaruan: 5 Jun 2024 @ 10:29am
berdasarkan bogknight

v0.11.3: stop editing settings factions when creating unique factions

Pembaruan: 4 Jun 2024 @ 3:44pm
berdasarkan bogknight

v0.11.2: fix ideoligion deep save

Pembaruan: 4 Jun 2024 @ 11:34am
berdasarkan bogknight

v0.11.1:
* add range sliders for all world generation parameters
* fix SOS2 compatibility when loading custom scenarios

Pembaruan: 4 Jun 2024 @ 8:21am
berdasarkan bogknight

v0.10.0:
* fix Vehicle Framework compatibility
* fix tutorial not being ignored correctly
* make mod detection more robust

v0.9.0: add ability to override Ideoligion with custom one

Pembaruan: 3 Jun 2024 @ 9:46am
berdasarkan bogknight

v0.8.0: No Pause Challenge compatibility