Garry's Mod

Garry's Mod

gm_sunsetgulch
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Update: 8 sep 2015 om 12:22

made the garages brighter, fixed some lighting problems, connected two dead end branch lines, added a bridge on the topmost loop

Update: 29 aug 2015 om 17:18

None Provided

Update: 29 aug 2015 om 15:47

Added Speed Limit signs, changed some sidings around, changed some signals around, improved the Rockfort Central platform.

Also changed how lava behaves (Thanks again Freezebug)

Update: 25 aug 2015 om 10:40

None Provided

Update: 24 aug 2015 om 19:15

Fixed some bugs

Update: 22 aug 2015 om 20:26

Added 2 more sublevels to the map including a large city on Sublevel 3, added more trackage on sublevel 2, added a few more buildings topside, made the spawn less boring, added more crystal colors, redid a few stations, changed some basin-level trackage to become sidings instead of a loop, removed all hope of seeing 2' gauge trackage on this map thanks to VBSP's displacement limit

Update: 25 jun 2015 om 14:28

Fixed some track bumps, added new garage area that also functions as a lead for the scrapyard wye, and hopefully made all the switch buttons nocollided.

Update: 4 jun 2015 om 14:55

Reorganized 1st Sublevel, added passenger station to Kahuna Cavern, added scrapyard and warehouse, Added cacti and made terrain marginally less boring on surface

Update: 21 mei 2015 om 15:39

Replaced curved ramps with smoother curved ramps, did some minor track optimization

Update: 17 mei 2015 om 12:33

Fixed a bug with the new crossovers. Does anyone actually read this changelog? I bet I could say whatever I want in here and nobody would ever know. Potato Potato Potato.