RimWorld
Guarding Pawns
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Обновление: 9 апр в 14:27
автор: Thekiborg

[Auto-generated text]: Update on 4/9/2025 11:25:42 PM.

Обновление: 24 янв в 5:11
автор: Thekiborg

[Auto-generated text]: Update on 1/24/2025 2:08:20 PM.

Обновление: 24 янв в 5:09
автор: Thekiborg

haha i uploaded the source

Обновление: 14 янв в 11:28
автор: Thekiborg

Fixed NRE on GuardSpot and GuardPawn that apparently cascaded into CtD

Обновление: 1 янв в 10:03
автор: Thekiborg

Fixed dependency loop.
Changed patchop that allowed combat mechs to guard.

Обновление: 31 дек. 2024 г. в 18:38
автор: Thekiborg

Removed the auto counter on patrol spots. They will all be spawned with the same name now
You can now jump to each patrol spot using the UI to sort them, by clicking on their names.
Added button to rename the patrol spots.

Added the title to the names on the guard tab, now it shows similar to the work tab.
Fixed patrolling error that potentially crashed the game? Also made a fallback incase it tries to happen again.

Обновление: 16 окт. 2024 г. в 14:15
автор: Thekiborg

Made Guarding Pawns load before VFE Mechanoids
Disabled WorkType for slaves.

Обновление: 15 авг. 2024 г. в 8:35
автор: Thekiborg

- Added Vanilla Factions Expanded - Insectoids 2 compatibility. The defender caste is allowed to do guarding jobs as long as they're in the juvenile Life Stage.

Обновление: 13 авг. 2024 г. в 11:01
автор: Thekiborg

All of the spots were 1280x1280 without me knowing. They're now 256x256.

Обновление: 3 авг. 2024 г. в 17:27
автор: Thekiborg

Added DMS compat, almost every humanoid robot can now guard. Also made animals follow their master when assigned to Field Work if their master is guarding.