Total War: WARHAMMER III

Total War: WARHAMMER III

Dynasty of the Damned [6.0]
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Update: 16 May, 2024 @ 4:22pm

whmain_tech_vmp_jiangshi_08 effects now actually work so new entries in effect_bonus_value_ids_unit_sets_tables removed entry in effect_bonus_value_unit_ability_junctions_tables added entry in effect_bonus_value_unit_set_unit_ability_junctions_tables connecting to a unit set ability that was already made in character_skill_level_details_tables astro_barbed_steed jade_skeletal_barded astro_hellsteed jade_hellsteed astro_necrocoil jiang_yuwei_unique_zombie_dragon where changed so their values correspond with the ones at character_skills_to_level_reached_criterias_tables bound_fotd was made it was entirely missing it now has entries in most special_ability tables

Update: 15 May, 2024 @ 6:24pm

2024/MAY/16 Rhox
- Removed the script that was instantly replenishing all the garrisons for some reason
- Added Blood Kiss mechanic script for the Jianshi subculture
- Removed vanilla overriding locs that were used to describe changed unit set as we now have unit set overview now

Update: 15 May, 2024 @ 9:09am

building_chain_availability_sets_tables
added special buildings to faction that where missing

faction_agent_permitted_subtypes_tables
removed wh2_dlc11_cst_mourngul from all other factions

building_effects_junction_tables
added the IsFactionJiangshi to the context for the effect to appear for amking mournghul availabel to be recruited

character_skill_node_set_items_tables
added mentor to astrolich and LL

main_units_tables
gave can siege to all 3 yuwei_feng main units that are the LL

fixed a bunch of text/locs

Update: 14 May, 2024 @ 9:42am

14/05/2024 - All is Dust

db/character_skill_node_set_items_tables
change the mentor skill keys of necromancer, master necromancer and wight king that where crashing

removed
mixer_disable_lord_recruitment("wh3_dlc21_vmp_jiangshi_rebels", "wh_main_vmp_master_necromancer", "vmp_master_necromancer" ,"dotd_master_necromancer")


db/faction_agent_permitted_subtypes_tables
disabled wh_main_vmp_master_necromancer to wh3_dlc21_vmp_jiangshi_rebels

Update: 12 May, 2024 @ 12:07pm

2024/05/12 - All is Dust
removed animation stand ap01 that was overwriting the vanila gorebeasts chariots with the cannon animation

Update: 6 May, 2024 @ 11:44am

2024/05/06 - All is Dust
updated the pack, just updated the tables that where outdated

Update: 22 Feb, 2024 @ 7:21am

2024/FEB/23 - Rhox (I haven't checked animations and textures and such and did only the script and DB jobs)
Now Jiangshi faction uses new subtypes instead of vanilla ones for following agent_subtypes
-- wh_main_vmp_master_necromancer, wh_main_vmp_necromancer, and wh_main_vmp_wight_king
Replaced armory, necromancer, and ossuary building to custom one to allow recruitment of new agent_subtypes without making building browser UI too messy
- cleaned up raise dead script a little bit
- Added variant selector support

Update: 11 Feb, 2024 @ 11:21pm

2024/FEB/12 - Rhox
- Fixed the issue of army ability not working (Possibly due to mod conflict)
- Fixed the issue of army_abilities_rite_spirit_eaters not dealing damage
- Now they have access to army ability in custom battles too

Update: 18 Jan, 2024 @ 8:46pm

2024/01/19 - Rhox
- Removed duplicate Mourngul Haunter effect from Spirit well building
- Fixed the issue of the faction not getting commandments (table was broken for some reason)

Update: 28 Dec, 2023 @ 11:47pm

Rhox: Now quest battle will give you just one unique ancillary