Barotrauma

Barotrauma

Better Vanilla Sub Experience
Visar 31–40 av 68 poster
< 1  2  3  4  5  6  7 >
Uppdatering: 21 jul, 2023 @ 9:43

Build 2.6.1:
- Camel Get 4 extra cargo slots.
- Hyper Laser Takes 6000 power instead of 7000 power.
- RaptorHead Display is now wearable.
- Used Ammo Shelf is now linkable (Not used in this mod, I tried and it cause even more problem then what I want it to solve).

Uppdatering: 17 jul, 2023 @ 5:01

Build 2.6.0:
- Made a playable version of all 4 shuttles (The shuttle version is now named Submarine-SHUTTLE, and the playable version is just named Submarine-X). Now there is 3 playable Mini Sub(Barsuk/E, Hemulen, Venture) and 2 playable Nano Sub
(Skeklie, TheBlindCarp).

- Unify shuttle speeds, they all moves at 30kmh with 50 helm now, and they all have coilgun turret low (Loaded with Depleted fuel ammo, they are locked however and you cannot claim your free coilgun box).
- Redesigned The Nibbler Drone, no more mini reactor that blew up with the slightest overheat, and now the batteries can be charged with the docking port.
- Given some extra love to all the EX submarines.
- Fixed some issue (Mainly remora depth charge not linked)

Uppdatering: 15 jul, 2023 @ 3:31

Build 2.5.11:
- Added a few extra Ammo Shelf on certain submarines.
- Added a engineer's cab on Herja (It doesn't have one)
- Changed Vellamo Turret config (It now have 4 double large turret hardpoints, one of each type).
- Fixed Vellamo Top right room not having a valid hull, causing it to fails the flood test.

Uppdatering: 14 jul, 2023 @ 11:57

Build 2.5.7:
- Big nerf to Hyper Laser: Power 5000 -> 7000, Startup Delay: 1.5sec -> 2.5sec.
- Fixed Orca2 Secure Steel Cab having sprite depth issue.

Uppdatering: 12 jul, 2023 @ 4:04

Build 2.5.2:
- Added Engineer's Cabinet, a new locked cabinet that only engineer/mechanic can open (And as usual, captain can override that lock). They looks like storage container with a wrench on it (I might redesign it), usually embedded onto Medium Drawer Steel Cab/Steel Cab, and rarely, Medicine Cab and Junction Boxes.
- Also made the Diving Suit Locker UI Much larger (So you can grab the suit much easier and faster).
- Made the items avaiable in a seprate mod. (They are still bundled into this mod so you don't need to subscribe to another mod).

Uppdatering: 11 jul, 2023 @ 11:41

Build 2.5.1:
- Hotfix to Barsuk not spawning Medic with a correct ID card to open the toxic cab.
- Hotfix to Barsuk-E Secure Steel Cab being openable by everyone.

Uppdatering: 11 jul, 2023 @ 1:11

Build 2.5.0:
- Increased Steel Cab/Medicine Cab size to 48 (From 40).
- Reworked the cabinets, again to reflects the changes in the upcomming update better (But instead of Regular Storage that rejects mobilecontainer + mobilecontainer slots, it is Anything Goes + mobilecontainer slots).
- Clicking the status monitor will only shows the status monitor UI instead of the entire Nav Terminal UI (To reduce the chance of the Captain Yelling hands off to Engineers who simply want to check which device is broken).
- Added the Super Uber Oversized Spoon from VanillaPlus as another anti-grieving tools.
- Added a good amount of extra fire extingisher brackes to every submarines, now it is very hard to starts a fire and have no way to put it off. Also reworked its UI and pickup distance so it is harder to get smoked to unconscious when trying to grab the extingisher to put out the fire.
- Berilia-X and TX Junction Room ladder extended to the Captain Room.
- Replaced Barsuk-E Enlarged Pulse Laser with an actual Hyper-Laser that can be replaced (Also nerfed the Hyper Laser, now takes 4096 power per shot instead of 3000).

Uppdatering: 2 jul, 2023 @ 23:10

Build 2.4.23:
- Fixed some bad door gaps (To make sure that no water will stuck inside a hull space, mainly impacts humpback airlock as that is the only place with bad gap but no other means of water removal).
- Made humpback airlock access door automatically opens when there is water to automatic flood removal of the airlock access room.
- Lowered Winterhalter platform to prevent Certain creature from getting throw violently downward when turning.

Uppdatering: 1 jul, 2023 @ 4:18

Build 2.4.21:
- Fixed Camel and Orca airlock failed to clear water properly.
- Buffed Azimuth Ballast, now have an effective 4x the pumping rate. (Another buff to make it not look like a clown vs the Humpback).
- Reduce Camel Engine power from 2500w to 2000w.
- Added/Replaced some medium steel cabinets with medium drawer steel cabinets (There should be no more double regular medium steel cabinets).

Uppdatering: 30 jun, 2023 @ 10:47

Build 2.4.20:
- Made changes to prepare for the removal of the storage containers in the next update:
Removed the storage container in Berilia.
Changed the Outpost Cabinet and Supply Cabinet size to 8 (From 7).
Changed Toxic Cabinet and Secure Steel Cabinet Size to 24 (From 21).
Changed the Medium Steel Cabinets size to 24 (From 14).
Changed the Large Steel Cabinet size to 40 (From 35).
Changed the Fabrication Cabinet size to 96 (From 70)
**That upcoming update is a big nerf to storage (2880 items -> 1152 items in vanilla, The new fab cab barely beats it, clocking at 3072 items).