Arma 3
Arganiny's Tunnels Project
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Update: 4 Jun, 2023 @ 7:44am

Changelog - 06/04/2023:
Added:
• Two new tunnel models with rooms, small and large.
tunnel_roomlarge.p3d
tunnel_roomsmallside.p3d
• AI behavior tested on new models and works well.
• 2 New models have hiddenselections

All new classnames here: https://steamproxy.net/workshop/filedetails/discussion/2980076591/3842178984949755454/

Update: 1 Jun, 2023 @ 8:16am

Changelog - 06/01/2023:
Added:
• New tunnel model tunnel_small.p3d - Working AI Pathfinding
• ViewGeometry LOD to all tunnel models
• Footsteps in tunnels

All new classnames here: https://steamproxy.net/workshop/filedetails/discussion/2980076591/3842178984949755454/

Update: 27 May, 2023 @ 12:42pm

Changelog - 05/27/2023
Added:
hiddenselections for tunnel_02_hole01.p3d, tunnel_02_hole02.p3d, tunnel_03.p3d, tunnel_t.p3d and tunnel_v.p3d
5 texture variants for tunnel_02_hole01.p3d, tunnel_02_hole02.p3d, tunnel_03.p3d, tunnel_t.p3d and tunnel_v.p3d

All new classnames here:
https://steamproxy.net/workshop/filedetails/discussion/2980076591/3842178984949755454/

Update: 26 May, 2023 @ 7:58am

Changelog - 05/26/2023
Added:
hiddenSelections for tunnel_01.p3d and tunnel_02.p3d
Limestone variant for tunnel_01.p3d and tunnel_02.p3d
Rock variant for tunnel_01.p3d and tunnel_02.p3d
Grey Stone variant for tunnel_01.p3d and tunnel_02.p3d
Sandy Grey stone variant for tunnel_01.p3d and tunnel_02.p3d
For easily understanding hiddenSelections on models, classnames arg_tunnel_01_selections and arg_tunnel_02_selections are available for practical demonstration of selections.

Fixed:
Props are now visible in the Zeus empty category

All new classnames here:
https://steamproxy.net/workshop/filedetails/discussion/2980076591/3842178984949755454/

Update: 24 May, 2023 @ 8:20am