Slay the Spire

Slay the Spire

Grift the Spire
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Update: 26 jul 2023 om 11:59

v4.3.0

- Added mod config options to enable Moxie post-combat-victory healing, as well as to optionally halve the healing value.

Update: 24 jul 2023 om 9:05

v4.2.6

- Fixed Endless Supply not exhausting.

Update: 10 jul 2023 om 16:11

v4.2.5

- The Spider (and The Boosted Spider) will no longer continue to pulse if combat ends with the counter at 7.

Update: 27 jun 2023 om 13:54

v4.2.4

- Concentration and Overcharge, when together, will now increase the damage of non-grifter cards by the minimum amount shared between them.
- Fixed issues where Chain cards would 1) spend the wrong amount of energy on use and 2) would fail to reset properly when moving to the discard pile after being chained at least once before, leading to undefined behavior.

Update: 25 jun 2023 om 18:32

v4.2.3

- Fixed The Wastrel's starter card for events (memory game) being Sal's Daggers instead of Smith's Arsenal.
- Fortitude: Fixed Stone Fortitude not giving any block.

Update: 25 jun 2023 om 16:52

v4.2.2

- Unknown Concoction: Fixed it not adding an Empty Bottle card to your discard pile.
- Batter Up | Hurricane | Right in the Face: Addressed issues where some random attacks would be wasted on enemies that are already dead while other valid targets are available.

Update: 20 jun 2023 om 15:12

v4.2.1

- Addressed grifter card max damage not displaying properly when modified by powers and modifiers.
- Protective Procedure: Now just applies Metallicize rather than a unique power that does the same thing. Description remains unchanged.

Update: 15 jun 2023 om 5:01

v4.2.0

VISUALS

- Fixed issue where Rare grifter Skills and Powers did not have the large version of their card backs for single-card view.

COMPATIBILITY

- Card modifiers applied by other mods to grifter cards will now affect base damage properly as well as multiple miscellaneous/magic numbers.
- If Chimera Cards is installed, The Spy will be recognized as an orb-using character.

CARDS

- Tweaked a few card descriptions that had inconsistent placement of the Ethereal, Retain, and Unplayable keywords.

Update: 14 jun 2023 om 0:54

v4.1.3

- Added a mod config option to enable/disable spawning of "general" grifter potions for all classes (Combat Gauze, Speed Tonic, Fuel Canister, Energy Siphon, Krill Ichor, Oshnu Glue). Disabled by default.
- Reversed a change to grifter card tags that unintentionally made them more likely to conflict with other mods.

Update: 13 jun 2023 om 21:07

v4.1.2

CARDS

- Fixed a visual issue where cards would use base game card shadow/glow shapes instead of shapes matching the grifters' cards.