Rivals of Aether

Rivals of Aether

Aria Smite
Showing 11-20 of 21 entries
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Update: 14 Sep, 2023 @ 10:05am

v1.18
Fixes / Other Changes
+ Optimized some sprites and removed some unused ones. Might help avoid occasional memory errors

Update: 2 Sep, 2023 @ 1:36pm

v1.17
Buffs
+ Re-added soft armor for big taunt
Fixes / Other Changes
+ Aria's sprite and hurtbox now moves in a floaty way during certain states (walk, dash, big taunts, etc)
+ Aria's walk + dash now have the hurtbox slightly off the ground, since she's floating (lets her float over low hitboxes but also means she can be hit through platforms easier)
+ Sweetspot of DAir now sends slightly diagonally down instead of straight, matching the animation better (can also be considered both a buff and nerf)
+ Improved hit detection code on most hittable things, making them take player, hitbox, hitbox group, and attack all into account (compared to only hitbox like before). Should make plants not get hit too many times by certain moves anymore (particularly good for the healing zone and fruit tree plants)
+ Added some extra star vfx to some moves (Jab2, UStrong, DStrong)
+ Added some extra SFX to the DStrong and DTilt mushrooms
+ Added background music to Final Smash
+ Added 5 more Miiverse posts

Update: 22 Aug, 2023 @ 10:47am

v1.16
Buffs
+ The new DSpecial plant now has more health in FFAs (+10%), and a tiny bit more range for the healing zone
Nerfs
- Made the self-damage when the DSpecial plant is destroyed a little more reliable, as the hitbox stays longer, is harder for Aria to 'dodge', etc. Also fixed her DSpecial making her immune to it
- Made UStrong, DSpecial, and fruit plants disappear on death
Fixes / Other Changes
+ Fixed a bug where the new DSpecial plant and the fruit tree plant would damage Aria if they were despawned after being hit by anything (they're only supposed to if an opponent actually destroys them)
+ Made the visual range for the new DSpecial plant a bit more visible
+ Made plants stay if Aria loses her last stock (funny for FFAs)
+ Fixed DSpecial plant self-damage possibly hitting other players
+ Made some hitboxes untargetable
+ Added KoB_grabbed compatibility, made grabbed projectiles reset can_hit, and the ability to grab non-transcendent projectiles if they aren't defined as ungrabbable (her grab code was outdated apparently)

Update: 20 Aug, 2023 @ 9:40pm

v1.15
Fixes / Other Changes
+ Fixed some debug stuff accidentally left in from last patch, and fixed taunt platforms not flipping if Aria faced left

Update: 20 Aug, 2023 @ 8:55pm

v1.14
Buffs
+ Aria can now have two plants out at the same time, assuming they aren't the same plant or part of the same group (specials & strongs)
+ DStrong mushroom plant now has spores that do damage over time to opponents standing below the mushroom
+ Aria can make plants during strongs from a bit further away than before
+ Parrying attacks now charges Aria's FSpecial a little bit (how much depends on the power of the hitbox she parried)
+ Aria purr purr can now observe Matthew
Nerfs
- Aria will take self-damage if the fruit plant is destroyed by an opponent, and the fruit plant has less health (60->40)
Fixes / Other Changes
+ The old DSpecial fruit plant has been replaced with a new, 'healing zone' plant. This new plant will heal Aria (and her teammates) if she damages opponents while inside it's radius. Although for balance, it's fairly fragile and Aria will take self-damage and hitstun if an opponent destroys it
(Also, the old fruit plant still exists, just taunt next to a seed)
+ Made USpecial slow Aria down during startup if she is moving backwards while holding forwards (helps prevent dying to side blast zones if done out of hitstun for example)
+ Updated Jab2 animation slightly
+ Added platforms on big taunt, similar to Matt

Update: 22 Mar, 2023 @ 1:52pm

v1.13
Buffs
+ Jab1 now restricts the opponent's movement more, some of the Jab2 spike hitboxes are stronger, Jab2 comes out faster if Jab1 hit first, and Aria can cancel Jab2 faster into other attacks
+ DStrong throw is now quicker if it grabs a projectile (similar to what Pauline FStrong does)
+ DSpecial can now absorb projectiles that have 0 knockback (this prevented it from absorbing Alvis FSpecial projectiles for example)
+ NSpecial is faster (13->10 startup, 15->9 endlag). To compensate for the faster startup making it harder to aim, you can also hold before throwing
Nerfs
- Jab1 has less extra hitpause on the opponent and jab is now techable (Jab2 and tilt cancels are still true though, obviously)
Fixes / Other Changes
+ Related to the above Jab changes, Jab was just generally overhauled. You can't cheese people as much with just Jab1, and Jab1 is now techable, but it's just as reliable and Aria is able to act quickly after Jab2 in order to tech chase. The old jab felt very slow and limited, but this new one should feel a lot better to use overall

Update: 22 Feb, 2023 @ 3:27pm

v1.12
Buffs
+ DStrong now has its slam hitboxes when throwing projectiles as well (although slightly smaller), and part of the smears now also have hitboxes
Nerfs
- When using rune K, the increased size stats are much more mild than normal (mainly to make the rune just a bit less instant win in rune matches)
Fixes / Other Changes
+ Added runes: F, G, M. Also adjusted rune L to be more worth it (laser charge rate 1.5x->3x)
+ Added anti-armor breaking code
+ Added Boss Mode if you set Aria to CPU level 1, and improved her AI slightly

Update: 7 Jan, 2023 @ 8:29am

v1.11
Fixes / Other Changes
- Fixed some bugs with DSpecial's projectile absorb that stopped it from working properly (apparently this has been a thing for a while and was never found/reported, oops)
- Improved DSpecial's projectile absorb mechanic a bit: The shield won't destroy certain projectiles before they can be absorbed anymore, it works better vs multiple projectiles at once, it should work better against large projectile hitboxes that spawn on top of Aria (such as large explosions), etc
- Fixed outdated OP/Canon mode code that allowed Aria to enable it vs players. Now it should work the same as other characters, where it works against CPUs, but will only work against players if they hold Jump to allow it
- Added Villager compatibility

Update: 7 Jan, 2023 @ 8:28am

v1.1

Update: 4 Nov, 2022 @ 11:50am

v1.1
Fixes / Other Changes
- Added new runes: H, L, and O
- Improved Aria's AI a little bit
- Hopefully fixed shader stuff not working properly on the CSS when playing online
- Fixed misc errors on Final Smash
- Added more to Aria's canon and OP modes, like screenwrap, shockwaves, etc. Also fixed these modes not enabling runes properly, and added the ability for canon mode to use final smash at any time by holding Attack while using NSpecial