Wallpaper Engine

Wallpaper Engine

Breathe
Mostrando 1-9 de 9 aportaciones
Actualización: 24 JUL a las 6:03 p. m.

Background is now a solid, not a 20MB noise texture...

Noise is now generated in realtime. Trading texture memory and filesize for slight decrease in GPU performance.

Actualización: 21 MAY a las 4:57 p. m.

Improved resolution.

Added Media Info Center.

Minor adjustments.

Reworked user properties.

Actualización: 14 ABR a las 5:43 a. m.

Removed "Intro" user property.

Actualización: 14 ABR a las 5:41 a. m.

Removed intro sequence due to it causing issues every other time WE gets an update.

Actualización: 1 FEB 2023 a las 6:02 a. m.

Optimized texture compression.

Actualización: 24 SEP 2022 a las 8:23 a. m.

Reworked audio visualizer:
>Instead of the whole character pulsating it's only the red tears.
>Inverted the audio response so that the background is responsible for high frequencies and the tears for the Bass.
>Minor audio exponent value adjustments.

Reworked Intro:
>The Text is visible for a slightly shorter amount of time.
>The picture now looks like it's zooming out while focusing, emulating lens breathing.

Actualización: 23 SEP 2022 a las 2:01 p. m.

Added optional tone mapping.

User properties are now categorized.

Slight adjustments and improvements.

Actualización: 22 SEP 2022 a las 7:01 p. m.

Added a clock and some audio responsive bahavior.

Both of these are optional.

Actualización: 22 SEP 2022 a las 6:06 p. m.