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tModLoader

Vanilla Bosses Remade
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Update: 15 Oct, 2022 @ 3:54pm

v0.2.1.0
Additions

  • Added master mode changes
  • Added some ridiculous For the Worthy changes. I'm not too interested in adding much to FTW when master already has changes, so most FTW changes are deliberately horrible.
  • EOC - Consecutive dashes ramp up in speed (expert only)
  • EOC - Slight visual touchups
  • EOW - Wave attack gets narrower depending on difficulty
  • EOW - Slight visual touchups

-Master mode changes
  • KS - Initial movement speed increased, bigger, change phases earlier (50% -> 75%, 25% -> 50%)
  • EOC - Generally faster, ramp up replaced with high constant speed, enchanted servants dash more often, change phases earlier (60% -> 70%, 30% -> 50%)
  • EOW - All segments must be fully wounded to progress to P2, more segments, generally quicker, wave attack more narrow, more fireballs in coil attacks, dashes more often in P2
  • BOC - More watchers, +1 whip out, creeper clock attack can occur earlier (11 creepers left -> 15)
  • QB - Smaller arena, more & faster dashes, pull back dash can occur several times, more bees, stingers during her gattling attack are slower but more frequent, honey shots appear earlier (50% -> 75%), slightly more hives
  • Skel - Hands enrage earlier (50% -> 80%), longer & faster head spin, smaller arenas

Changes
  • EOC - Slightly bigger, including P2 minions
  • EOC - Transition to phase 2 occurs later in expert (70% -> 60%)
  • EOW - Spit is slightly bigger
  • EOW - Nerfed dmg dealt multiplier to phase 2 segments (3.5x -> 3x)
  • QB - Enrage mark now appears whenever she would be enraged rather than being fully enraged
  • Skel - Increased contact damage for both head and hands
  • Some other minor changes

Bugfixes
  • EOW - Fixed sine wave attack not being perfectly aligned & suddenly having increased defense after the attack
  • EOW - Fixed explosive spit sometimes not targetting EOW due to checking for an NPC that doesn't exist
  • EOW - Fixed P2 telegraph lines sometimes not appearing above tiles
  • Skel - Fixed skulls spawning during spin attack in normal mode and breaking the fight in general (oops)
  • Some minor fixes

WOF should come next update? Hopefully?

Update: 18 Sep, 2022 @ 4:26pm

v0.2.0.0

1.4 Port + Skeletron Update
Additions
  • Added Skeletron rework, changes are too long to list
  • Added afterimages to several NPCs and projectiles
  • KS - Added slime hook visual to stomp attack
  • EOW - Added explosive spit for phase 1, hit it to deflect it back at him!
  • EOW - Added spit to phase 1 wave attack to give chances for exp. spit to spawn
  • EOW - Added delayed head dash for phase 2

Changes
  • EOW - Removed exhaust mechanic, explosive spit is its replacement
  • EOW - Spit created during his wave attack now falls after a certain amount of time
  • BOC - Phase 1 spin attack now reflects projectiles
  • QB - Now uses 1.4's dedicated stingers
  • Possibly several more undocumented changes

Now I hibernate for another 4 months