Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Expansion: Naval (Project 6T)
5개 중 1~5개 표시 중
업데이트: 2025년 1월 7일 오전 5시 58분
작성자: JNR

Changed the Uranium use of some late-game naval units. Stealth Destroyers and Nuclear Submarines now only require a one-time supply of 5 Uranium when built and have no more per-turn Uranium use. This should make their cost more balanced. It's also closer to how reactors aboard vessels are actually fueled.

업데이트: 2024년 1월 6일 오후 12시 38분
작성자: JNR

better compatibility with Medieval Pirate Unit mod

업데이트: 2022년 4월 30일 오후 9시 21분

Fixed eureka texts which still referred to Frigates instead of Galleons.

업데이트: 2022년 4월 12일 오전 9시 53분

Marked mod as dependent on Grand Eras to avoid accidental activation without it.
Fixed placeholder text on unit descriptions.
Renamed Stealth Destroyer to Missile Destroyerm removed stealth capability from it, and shifted the unlock to Nanotechnology to keep the identity of the unit classes separated better.

업데이트: 2022년 4월 11일 오후 6시 51분