Left 4 Dead 2

Left 4 Dead 2

Warmer Weapon Sounds
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Update: 9 Jun, 2022 @ 4:32pm

-Upped the volume on every gunshot (let me know if it's still too quiet)
-Redid the scout
-Added more treble to the awp
-Reduced distortion on the pump shotgun tail
-New autoshotgun bolt sounds

Update: 1 Jun, 2022 @ 12:11pm

-Redid SG552 again, I just couldn't make the CS:S clip sound good, so I used a sample from the same library L4D2 uses
-Made bats meatier
-New axe world impact sound
-New bat world impact sound
-Pitched up the dual pistol fire to try to make it be a little more unique

Update: 19 Apr, 2022 @ 12:25am

+Added chainsaw

Update: 14 Apr, 2022 @ 9:58pm

-Removed leftovers

Update: 13 Apr, 2022 @ 2:47am

-Added world impact sounds for several melees
-Redid machete
-Redid axe
-Redid knife
-Added pitchfork and shovel sounds
-Tweaked the autoshotgun to use the cooler L4D1 mix (less of a crunchy distorted tail)
-Redid shoves
-Probably other changes cause I don't keep track of these things

I wanted to move away from using sounds from other games, so I've been trying to make them feel more coherent and more like my own design.

This update is gonna be the first part to properly tackling melees, expect these to change a bit over the next few weeks.

Update: 6 Mar, 2022 @ 5:29pm

Completely redid the reload sounds! The layering issue should be resolved and everything should line up and sound a lot more natural. New showcase video coming soon.

-Quieted the tail on the uzi and upped the bass
-Lowered treble on the mp5
-Lowered hunting rifle volume
-Raised military sniper volume
-Redid the sg552
-Added reload sounds for the CS:S weapons
-Redid shoves
-Redid deploys

With such a big change there'll probably be some hiccups here or there, so post any problems you find in the comments. :)

Update: 18 Feb, 2022 @ 12:30pm