Counter-Strike 2

Counter-Strike 2

Bastion
Viser 1–7 av 7 bidrag
Oppdatering: 1. apr. 2015 @ 14.15

* Lowered A-platform walls
* Sligthly changed A-Stairs design
* Widened A-Short
* Removed boxes on 'A-Long'
* Sealed off A-Long garden
* Added additional boxes under A-Platform to provide useful smoke positions
* Added a boost palette under A-Platform
* Opened Skybox from Villa to A-Spot
* Added a plywood platform to Villa to allow better smokethrows onto A
* Moved Hay in Villa
* Removed OP box stack in Villa
* Removed a pot from T Villa entrance
* Removed all middle pillars in Cellar
* Added unique ground sound (water) in Cellar
* Fixed clipping through arches
* Removed big boxes on 2nd Mid, Main and old CT-Spawn
* Slightly adjust design of main gatehouse
* Fixed a selfboost exploit at 'Bench'
* Replaced some brushwork with actual 3D models
* Performance improvements
* Updated Skybox
* Updated Lightning
* Updated nav and areanames

Oppdatering: 1. mars 2015 @ 10.03

* Fixed wrong preview Image

Oppdatering: 1. mars 2015 @ 5.13

* Moved CT Spawn even further down
* Moved T Spawn into nearby house
* Updated Sewers to have new and better look
* Fixed specular map issues in sewer
* Added direction arrows to bombspots
* Added markings on the sites
* Removed 'close' boxes on B Spot
* Fixed 'bricks' position on B Spot to prevent aiming directly onto main (road)
* 'bricks' is now bangable from B-Ramp on B Spot
* Greatly modified the stairs on A Spot
* Improved readability on stairs on A Spot
* Updated window to offer more space
* Improved readability in window
* Updated lightning across the map
* Updated some cubemaps sizes
* Tweaked timings, for a list see Reddit post
* Moved 2nd mid bigbox back a little
* Updated middle
* Changed T faction to Phoenix, to increase contrast
* Fixed some floaters, overlappings and misaligned textures
* Fixed some places where the bomb could get stuck (mainly 2nd mid and sewer)
* Fixed some unintended boosts

Oppdatering: 10. sep. 2014 @ 8.59

* Fixed lots of floaters
* Fixed lots of misaligned textures
* Fixed lightning issues
* Simplified B Spot
* Slightly nerfed B Corner
* Walls in B-Apartments are now really bulletproof (expect to AWP cause bulletblock texture is bugged)
* Fixed some unintended spots
* Updated Sewer
* Removed silly toolbox from sewers
* Updated Skybox
* Moved the box on 2nd Mid a little more to Mainstreet to create new AWPer position
* Simplified Mini- and Overviewmap
* Updated Loadingscreenmap to fit new standards
* Updated Readme
* Added camera file
* Some more performance improvements

Oppdatering: 8. juni 2014 @ 6.35

* Huge performance improvements
* Fixed misaligned displacements
* Fixed clipping over displacements
* Improved lightning in sewers
* Sealed of an approach from sewers to locker room
* Fixed some misaligned textures
* Map now has proper bot nodegraph thanks to: tomgor
* Slightly boosted the effectiveness of ruins corner on b, to make b easier to defend
* You can no longer wallbang into B-Appartment (only through windows)
* Fixed an issue which allowed players to climb faster onto the A-Spot Boxes
* Improved overall looks
* Updated .nav file to have places and areas defined
* Fixed some minor clipping/visibility issues

Oppdatering: 25. mai 2014 @ 13.27

Oppdatering: 25. mai 2014 @ 3.19

* All stairs are now clipped to improve aiming
* Fixed wrong link in textfile