Stellaris

Stellaris

Animated Eldar Portraits: Revisited
Ergebnisse 1–10 von 16
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Update: 19. Mai 2023 um 1:24

8.0.1 Fix a minor scope error

Update: 19. Mai 2023 um 0:13

8.0.0 Update for Stellaris version 3.8 "Gemini"

  • Eldar are now part of the Humanoid species class (thanks to changes by Paradox, this is no longer mod-unfriendly)
  • Update prescripted empire to use the new prescripted ruler class and trait system
  • Update shared triggers
  • Integrate underlying game changes

Update: 26. Mrz. 2023 um 23:11

7.0.1 Bugfixes

  • Address incorrect buildings/districts for Catalytic/Angler empires in the Eye of Terror
  • Remove obsolete grant of the technology for Aquaponics Farms

Update: 25. Mrz. 2023 um 14:52

7.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Update shared triggers for Pop portraits
  • Add support for Planetary Diversity
  • Improve special Craftworld capital setup code
  • No longer requires Building: Aquaponics Farms
  • Remove global flag
  • Add compatibility trigger has_eldar_portraits_revisited_active
  • Integrate underlying game changes, including for empire capital setup

Update: 6. Dez. 2022 um 21:48

6.0.1 Ensure Eldar attachments are named "Hairstyle"

Update: 6. Dez. 2022 um 19:50

6.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Minor namelist updates
  • Update hair to attachment
  • Craftworld Arcane Replicators account for species with Exotic Metabolism and conditionally produces Exotic Gas
  • Environmentalists begin the game with a Ranger Lodge, if there is space
  • Relentlesss Industrialists begin the game with a Coordinated Fulfillment Center, if there is space
  • Mechanists will receive the correctly-specialized Robot Pops

Update: 17. Mai 2022 um 19:18

5.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Update shared triggers
  • Update Armageddon Bombardment override to understand mercenary fleets being contracted by empires that allow it
  • Update can_orbital_bombard game rule with 3.4 changes
  • Update homeworld setup to account for new changes in 3.4 (e.g. Progenitor Hive)
  • All static text moved to localisation (random names, name lists, prescripted empire)

Update: 28. Feb. 2022 um 9:51

4.0.1 Update dependency name

Update: 28. Feb. 2022 um 0:26

4.0.0 Update for compatibility with Stellaris version 3.3 "Libra"

  • Eldar traits use the new properties that replaced modification
  • Special Craftworld setup supports unity building changes
  • Special Craftworld setup supports Posthumous Employment
  • Aquaponics is now its own mod and is a dependency for this mod
  • Use a shared set of triggers for job-based clothing

Update: 2. Jan. 2022 um 22:27

3.0.1 Small adjustments

  • Restrict the Aquaponics tech to Angler empires, unless a mod is detected that allows normal empires to work Angler jobs
  • No longer ignore portrait duplication for the pre-scripted empire